Inuyasha - A Feudal Fairy Tale (Menu System 2.6.28)

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maxkriegervg
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Inuyasha - A Feudal Fairy Tale (Menu System 2.6.28)

Post by maxkriegervg » January 24th, 2022, 5:56 pm

Hey, all! Made an account just to mention this one - there's an archived topic involving Inuyasha - A Feudal Fairy Tale hanging at the start of battles that appears to have been fixed back in 2019.

Here to report that the bug is back as of 2.6.28 menu system. Bug slightly differs in that it occurs just passed the Japanese message cited in the previous thread - instead, battles now will hang with "Round 1" on the screen; player is able to move/jump but no attacks and no ticking timer. Able to recreate on all four EXTDSP modes.

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Takehaniyasubiko
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Re: Inuyasha - A Feudal Fairy Tale (Menu System 2.6.28)

Post by Takehaniyasubiko » January 24th, 2022, 10:05 pm

Damn, you are correct. Just checked and this game had regressed in 2.6.28. :x

Hopefully, it's related to the timing bug which causes Wipeout XL to freeze because Matt said that's already been fixed for the upcoming firmware.
"Because we don't know when we will die, we get to think of life as an inexhaustible well. Yet everything happens only a certain number of times, and a very small number really. How many more times will you remember a certain afternoon of your childhood, an afternoon that is so deeply a part of your being that you can't even conceive of your life without it? Perhaps four, five times more, perhaps not even that."
- Paul Bowles

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Re: Inuyasha - A Feudal Fairy Tale (Menu System 2.6.28)

Post by Matt » January 25th, 2022, 6:57 am

I'll give it a quick test to ensure it's fixed :)

For reference: viewtopic.php?f=86&t=1925#p18035

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Re: Inuyasha - A Feudal Fairy Tale (Menu System 2.6.28)

Post by Matt » January 25th, 2022, 7:24 am

Bug confirmed. That's a rather strange bug too. We'll check it out later on.

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Re: Inuyasha - A Feudal Fairy Tale (Menu System 2.6.28)

Post by Takehaniyasubiko » January 25th, 2022, 7:26 am

Matt wrote: January 25th, 2022, 7:24 am Bug confirmed. That's a rather strange bug too. We'll check it out later on.
It's the same as before, which was fixed back in August 2019. It's just that until now, nobody noticed it regressed in 2.6.28. Seems like all those adjustment you've made for Resident Evil 2-3 broke Inuyasha again.
"Because we don't know when we will die, we get to think of life as an inexhaustible well. Yet everything happens only a certain number of times, and a very small number really. How many more times will you remember a certain afternoon of your childhood, an afternoon that is so deeply a part of your being that you can't even conceive of your life without it? Perhaps four, five times more, perhaps not even that."
- Paul Bowles

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