Tomb Raider 1 and 2 broken (unplayable) due to a crash using System Menu V2.6.6 [FIXED 2.6.7]

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wanderer
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Re: Tomb Raider 1 and 2 broken (unplayable) due to a crash using System Menu V2.6.6 [FIXED 2.6.7]

Post by wanderer » October 11th, 2019, 11:46 pm

I think that Lara's tutorial explanations in the manor are audio tracks not voice files.

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Takehaniyasubiko
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Re: Tomb Raider 1 and 2 broken (unplayable) due to a crash using System Menu V2.6.6 [FIXED 2.6.7]

Post by Takehaniyasubiko » October 11th, 2019, 11:48 pm

wanderer wrote:
October 11th, 2019, 11:46 pm
I think that Lara's tutorial explanations in the manor are audio tracks not voice files.
They are either CD-DA tracks or XA files. I'll check in a minute with the game's files, but either way this only happens with voices, not with the music.

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Re: Tomb Raider 1 and 2 broken (unplayable) due to a crash using System Menu V2.6.6 [FIXED 2.6.7]

Post by NRGDEAD » October 11th, 2019, 11:58 pm

They are CDDA.
Cue2cu2 - Python script for creating CU2 sheets via command line on Linux/Mac/Windows.

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Re: Tomb Raider 1 and 2 broken (unplayable) due to a crash using System Menu V2.6.6 [FIXED 2.6.7]

Post by Takehaniyasubiko » October 12th, 2019, 12:03 am

NRGDEAD wrote:
October 11th, 2019, 11:58 pm
They are CDDA.
Yes, they are. The game's folders only have level data and FMVs.

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Re: Tomb Raider 1 and 2 broken (unplayable) due to a crash using System Menu V2.6.6 [FIXED 2.6.7]

Post by Matt » October 12th, 2019, 12:39 am

Okay, try adjusting the CU2 sheet for that track :)

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Re: Tomb Raider 1 and 2 broken (unplayable) due to a crash using System Menu V2.6.6 [FIXED 2.6.7]

Post by Takehaniyasubiko » October 12th, 2019, 12:49 am

Matt wrote:
October 12th, 2019, 12:39 am
Okay, try adjusting the CU2 sheet for that track :)
My CU2 is perfectly synced with the redump data and this worked on 2.6.5.

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Re: Tomb Raider 1 and 2 broken (unplayable) due to a crash using System Menu V2.6.6 [FIXED 2.6.7]

Post by wanderer » October 12th, 2019, 12:50 am

I remember having a problem of cut-off tracks with tomb raider 1 and 2. Could it be that the developpers did a bad job on timing the audio tracks ?

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Re: Tomb Raider 1 and 2 broken (unplayable) due to a crash using System Menu V2.6.6 [FIXED 2.6.7]

Post by Takehaniyasubiko » October 12th, 2019, 12:54 am

wanderer wrote:
October 12th, 2019, 12:50 am
I remember having a problem of cut-off tracks with tomb raider 1 and 2. Could it be that the developpers did a bad job on timing the audio tracks ?
No because I have these games from PSN and they play perfectly on PS3 and PSP.

I think this will "solve itself" once the overall CD-ROM emulation is improved for other games. It used to work before, anyway, so it's clear the game doesn't like the current timings.

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Re: Tomb Raider 1 and 2 broken (unplayable) due to a crash using System Menu V2.6.6 [FIXED 2.6.7]

Post by Listai » October 12th, 2019, 8:44 am

Takehaniyasubiko wrote:
October 11th, 2019, 11:21 pm
Matt wrote:
October 11th, 2019, 11:19 pm
So the problem is that CDDA is getting cut off early?
The voice files are getting cut-off early, not the music tracks.
Yeah exactly.

It seems slightly random where they're getting cut off but its always early.

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