Final Fantasy VII Graphics Corruption

Old bug reports which are fixed and/or outdated
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NRGDEAD
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Re: Final Fantasy VII Graphics Corruption

Post by NRGDEAD » September 19th, 2019, 10:41 pm

Edit: Sorry, thought this was about Stuntmaster. Thus, my post was misleading.
Last edited by NRGDEAD on September 19th, 2019, 10:46 pm, edited 1 time in total.
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Re: Final Fantasy VII Graphics Corruption

Post by Takehaniyasubiko » September 19th, 2019, 10:43 pm

NRGDEAD wrote: September 19th, 2019, 10:41 pmPAL seems to work.
Had it happen in the PAL version multiple times at random, exactly like in the NTSC version.
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Re: Final Fantasy VII Graphics Corruption

Post by Omnicrash » September 20th, 2019, 6:59 am

@Takehaniyasubiko, thanks for your suggestion in the dev thread to use K1V3. I haven't had any hard crashes on the world map any more like I was having with midboot.
The vram issues definitely seem a lot worse now, but that might be random. And at least I know the game enough so I'm usually able find a save point and reset.

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Re: Final Fantasy VII Graphics Corruption

Post by Takehaniyasubiko » September 20th, 2019, 7:21 am

Yeah, the game worked the best with K1V3 for me, but it's obviously still broken and - IMO - unplayable because the VRAM issues are random and kill the immersion. Nothing worse than leveling up just to get your entire screen garbled, or get something like that after a boss battle, when there's some story scene.

I hope this is going to be fixed soon because last week Matt said he has a lead on the VRAM issues in FF7 and GT2.
"Because we don't know when we will die, we get to think of life as an inexhaustible well. Yet everything happens only a certain number of times, and a very small number really. How many more times will you remember a certain afternoon of your childhood, an afternoon that is so deeply a part of your being that you can't even conceive of your life without it? Perhaps four, five times more, perhaps not even that."
- Paul Bowles

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