Resident Evil 3 ntsc dialogue sound disappears reappears with long loading

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Re: Resident Evil 3 ntsc dialogue sound disappears reappears with long loading

Post by ka55 » September 13th, 2019, 4:33 am

Matt wrote:
September 12th, 2019, 8:52 pm
No sound in that clip would be an EXTDSP selection issue. Try another mode.
Test in all modes, and the intro continues without audio.

midboot
https://www.youtube.com/watch?v=f-FKVRuu7Ik



K1V4
https://www.youtube.com/watch?v=XrObhcNcapU



K1v3
https://www.youtube.com/watch?v=-GALwtl6_Og



K1V2
https://www.youtube.com/watch?v=5QjmeI8tK6k



K1V1
https://www.youtube.com/watch?v=AKqXyYR7lhY

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Re: Resident Evil 3 ntsc dialogue sound disappears reappears with long loading

Post by Matt » September 13th, 2019, 4:58 am

Thank you, Mr. Anderson.

Image

It's really weird because the audio worked for me.
I'll get a new update released tomorrow ;)
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Re: Resident Evil 3 ntsc dialogue sound disappears reappears with long loading

Post by wanderer » September 13th, 2019, 5:30 am

Matt wrote:
September 13th, 2019, 4:58 am
Thank you, Mr. Anderson.

Image

It's really weird because the audio worked for me.
I'll get a new update released tomorrow ;)
That would mean you were using a PAL version of RE3 if the audio worked for you. The problem is with the NTSC version of RE3.

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Re: Resident Evil 3 ntsc dialogue sound disappears reappears with long loading

Post by Matt » September 13th, 2019, 5:36 am

Ah, you're right. That would be why! I had no idea it was NTSC specific. I'll give it a test and make sure it's all working properly :)

EDIT: Yep, audio is now there after timing adjustments.

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Re: Resident Evil 3 ntsc dialogue sound disappears reappears with long loading

Post by James-F » September 13th, 2019, 5:48 am

I'll be a wise-ass here and say that 99.99% of people will play the NTSC version, so if not specified always start with the NTSC version.
Matt wrote:
September 13th, 2019, 5:36 am
EDIT: Yep, audio is now there after timing adjustments.
:clap
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Re: Resident Evil 3 ntsc dialogue sound disappears reappears with long loading

Post by Matt » September 13th, 2019, 5:50 am

I'm honestly not sure why I had the PAL version because I agree, I prefer NTSC versions since they run at a higher/smoother frame-rate (Tekken 3 for example).

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Re: Resident Evil 3 ntsc dialogue sound disappears reappears with long loading

Post by wanderer » September 13th, 2019, 5:53 am

I was wondering, about how many different timings can you adjust ?

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Re: Resident Evil 3 ntsc dialogue sound disappears reappears with long loading

Post by Matt » September 13th, 2019, 5:55 am

wanderer wrote:
September 13th, 2019, 5:53 am
I was wondering, about how many different timings can you adjust ?
Virtually anything to do with the CD-ROM.

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Re: Resident Evil 3 ntsc dialogue sound disappears reappears with long loading

Post by James-F » September 13th, 2019, 5:57 am

Plus, virtually all games are from japan land which is NTSC by default, and only after are reworked for PAL region.
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Re: Resident Evil 3 ntsc dialogue sound disappears reappears with long loading

Post by Takehaniyasubiko » September 13th, 2019, 6:33 am

The laser timings were universal, so if the NTSC versions work, so should the PAL ones. The reason why it doesn't work the other way around is because PAL is slower than NTSC, so if the laser/PSIO is too slow, then it can just barely work with a PAL version, whereas the faster speed of NTSC makes it break immediately.

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Re: Resident Evil 3 ntsc dialogue sound disappears reappears with long loading

Post by James-F » September 13th, 2019, 6:49 am

Ah yes you are probably right.
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Re: Resident Evil 3 ntsc dialogue sound disappears reappears with long loading

Post by k3kale » September 14th, 2019, 2:27 pm

I can't even get this game to load on a PAL unit :( Screen is just flashing and nothing happens. Work's fine through cd though.

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Re: Resident Evil 3 ntsc dialogue sound disappears reappears with long loading

Post by NRGDEAD » September 14th, 2019, 6:29 pm

Make sure your image is Redump compatible.
Cue2cu2 - Python script for creating CU2 sheets via command line on Linux/Mac/Windows.

PSIO wallpaper template in PSD format.

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Re: Resident Evil 3 ntsc dialogue sound disappears reappears with long loading

Post by James-F » September 14th, 2019, 6:33 pm

What exactly does that mean "Redump compatible"?
I just use ImgBurn to make cue/bin from my CDs.
Shouldn't the PSIO read any bin file?
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Re: Resident Evil 3 ntsc dialogue sound disappears reappears with long loading

Post by NRGDEAD » September 14th, 2019, 6:56 pm

It should, but it doesn't always. I had a few rips that didn't work well and crashed the PSIO in a way that I had to re-do the initial setup. May also have been a/the problem with SD card reading that was previously worked around by using 1024 KiB allocation size instead of the 256 KiB suggested by the manual.
Other than that, it's just an easy way to make sure that that the image really should work, and if it doesn't the problem is likely to lie on the PSIO side of things.
You probably know this, but in case you or anyone else reading this don't: Redump is a database which lists the checksums for virtually any (PlayStation) game, which can be used to verify that the file one has on their computer is absolutely identical to what other people did read off an original disc via a controlled, elaborate method - eliminating or reproducing read errors (some copy protections).
My theory is that images from the mostly cheaper drives that are used today are likely often still good enough, but offset isn't taken into account when ripping and thus, hashes mismatch those from Redump. I want play around with that theory at some point, but haven't had the time yet. If I'm right, those images should still work, regardless of the offset (which is like a few seconds at most).

To check if a game is Redump compatible:
You can get checksums (MD5, et cetera) with this command line tool from Microsoft if you are using Windows. On Linux/Mac, you can use md5sum or md5 on the command line. Then simply compare the result to the hashes listed on Redump. Be aware that they, for whatever reason, don't list the hash for the single bin image, so if the game uses multiple tracks, you'd have to calculate the hashes before merging via Systems Console or any other means.
Cue2cu2 - Python script for creating CU2 sheets via command line on Linux/Mac/Windows.

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Re: Resident Evil 3 ntsc dialogue sound disappears reappears with long loading

Post by krisk77 » September 14th, 2019, 10:28 pm

k3kale wrote:
September 14th, 2019, 2:27 pm
I can't even get this game to load on a PAL unit :( Screen is just flashing and nothing happens. Work's fine through cd though.
Resi 3 uses anti-mod libcrypt code on the PAL version and anti-mod on some NTSC/US versions.

Booting a cdr via a Steath modchip or an original disc of the same console will work fine.


Patch your image with a crack PPF and verfiy them against Redump's CRC before patching for it to work with PSIO. Both versions boot fine on any model of PS1 on the current fw, except for their timing issues that are being currently worked on atm.
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Re: Resident Evil 3 ntsc dialogue sound disappears reappears with long loading

Post by ka55 » September 15th, 2019, 9:43 am

Matt wrote:
September 13th, 2019, 4:58 am
Thank you, Mr. Anderson.

Image

It's really weird because the audio worked for me.
I'll get a new update released tomorrow ;)
:lol:
Image

Thanks for another update. :clap
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Re: Resident Evil 3 ntsc dialogue sound disappears reappears with long loading

Post by k3kale » September 17th, 2019, 3:10 am

krisk77 wrote:
September 14th, 2019, 10:28 pm
k3kale wrote:
September 14th, 2019, 2:27 pm
I can't even get this game to load on a PAL unit :( Screen is just flashing and nothing happens. Work's fine through cd though.
Resi 3 uses anti-mod libcrypt code on the PAL version and anti-mod on some NTSC/US versions.

Booting a cdr via a Steath modchip or an original disc of the same console will work fine.


Patch your image with a crack PPF and verfiy them against Redump's CRC before patching for it to work with PSIO. Both versions boot fine on any model of PS1 on the current fw, except for their timing issues that are being currently worked on atm.
Yeah, the only solution working atm :shock:

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Re: Resident Evil 3 ntsc dialogue sound disappears reappears with long loading

Post by SavitarSvit » September 17th, 2019, 2:46 pm

New firmware:
There was a sound in the cutscene, but during the game, at the very beginning, when we jump over an obstacle, the game loads the next scene for a long time.
The moment I'm talking about:
https://youtu.be/HanEBMeas28?t=215 (3:35-3:40)
This happens on midboot and k1v3.
Last edited by SavitarSvit on September 17th, 2019, 5:48 pm, edited 1 time in total.

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Re: Resident Evil 3 ntsc dialogue sound disappears reappears with long loading

Post by Andrey39rume » September 17th, 2019, 4:20 pm

I need to check the pal version of resident evil 3.

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