Official PSIO News and Development Thread

Official Development, Research, Bug Fixes and Progress directly from Cybdyn Systems
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Takehaniyasubiko
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Re: Official PSIO News and Development Thread

Post by Takehaniyasubiko » May 7th, 2019, 1:03 am

People looking for fast processing on PS1 are being unreasonable. Annoying or not, everybody should know what they are getting into.

99.9% compatibility and stability are the only things which really matter here.
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Re: Official PSIO News and Development Thread

Post by amerika » May 7th, 2019, 10:41 am

Takehaniyasubiko wrote:
May 7th, 2019, 1:03 am
People looking for fast processing on PS1 are being unreasonable. Annoying or not, everybody should know what they are getting into.

99.9% compatibility and stability are the only things which really matter here.
I don't believe anybody is expecting "fast processing". My post was entirely informational as I know quite well what the problems are and the limitations of the hardware being used.

I have an extreme use case where I've curated over 500 games that are all labeled and working on the PSIO (channeling my inner SmokeMonster) and have them all on a single 400gb SD card. I wasn't sure if even the PSIO devs had put that many games on a card quite yet. I figured I'd give them some details of my experience as it's a "worst case scenario" for the PSIO and it might help give some ideas on what problems to tackle next.

I would definitely love it if the back option was able to be sped up along. And it would also be nice to have an option to scroll faster. Due to not folder support yet, I have to label everthing 1. NA - GameName - PSIO then 2. JP - GameName -PSIO then 3. PAL - GameName - PSIO etc. As you can imagine, getting to JP and PAL games is a bit of a chore.

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Re: Official PSIO News and Development Thread

Post by Takehaniyasubiko » May 7th, 2019, 7:44 pm

amerika wrote:
May 7th, 2019, 10:41 am
I would definitely love it if the back option was able to be sped up along. And it would also be nice to have an option to scroll faster. Due to not folder support yet, I have to label everthing 1. NA - GameName - PSIO then 2. JP - GameName -PSIO then 3. PAL - GameName - PSIO etc. As you can imagine, getting to JP and PAL games is a bit of a chore.
I'm not denying it is is a chore. I'm just saying it will never be a modern experience like switching songs on Spotify. This is a 1994 console using MIPS R3051 with 5 KB L1 cache, running at 33.8688 MHz. Of course, it's going to be slow and clunky in some ways, no matter what. Over 500 games on one SD card is simply an overkill for the system in some ways.
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Re: Official PSIO News and Development Thread

Post by amerika » May 8th, 2019, 2:43 am

Takehaniyasubiko wrote:
May 7th, 2019, 7:44 pm
amerika wrote:
May 7th, 2019, 10:41 am
I would definitely love it if the back option was able to be sped up along. And it would also be nice to have an option to scroll faster. Due to not folder support yet, I have to label everthing 1. NA - GameName - PSIO then 2. JP - GameName -PSIO then 3. PAL - GameName - PSIO etc. As you can imagine, getting to JP and PAL games is a bit of a chore.
I'm not denying it is is a chore. I'm just saying it will never be a modern experience like switching songs on Spotify. This is a 1994 console using MIPS R3051 with 5 KB L1 cache, running at 33.8688 MHz. Of course, it's going to be slow and clunky in some ways, no matter what. Over 500 games on one SD card is simply an overkill for the system in some ways.
You do realize the PSIO itself has a CPU and FPGA, correct? In the simplest terms, it has it's own horsepower. Virtually everything in this thread that has been discussed can be implemented with some software work. Most of the work, currently, is focusing on fixing games that do not work and not breaking any games that currently work why they are at it as opposed to optimizing the speed of the menu for extreme cases (like mine) or adding more features (write to the SD cards file system to enable all kinds of new future features). From the response I got, it looks like the PSIO also has the ability to offload some work to the PS1 as well which is pretty awesome.

I am not trying to upset you, but you appear to not quite understand the technology involved and why people like myself are stating the issues they have ran into. I am attempting to help the devs save time. I know almost nobody is going to have 500 games on an SD card. That does not mean it's not good information for the devs to eventually prioritize that type of use case.

People can and will build their collections (and share them) so something like being able to page faster, being able to load faster, having the ability to put games in folders for organization and not having file # limits are all good features to have down the road for more and more people like mysef. I've done something even the devs might not have and I might have saved them a bit of time by telling them my experience thus far. I am not demanding changes, I know why I have the issues I outlined and I am a patient person. Everything works and that is key for me.

Everything is slow right now with a lot of games not because the hardware can't handle it. It's that the hardware being used can't handle the current software implementation that was mostly designed to get a bunch of games up and running quickly but not handle a future use case that might become quite common.

Long story short, do not beat down people who are reporting issues by saying "the PS1 is slow so everything will always be slow" when that simply isn't true. Especially those who are not demanding and very understanding of why their issues are issues. It helps the devs to know this kind of information as they might already know of a way to fix the issue quickly and implement it faster or it will help them prioritize the problem going forward and tackle it as the appropriate time.

For everyone else, sorry for this being long winded. I was going to ignore it but I think it's best it's addressed so other forum posters do not try to stop reports from coming in.

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Re: Official PSIO News and Development Thread

Post by fernan1234 » May 8th, 2019, 2:58 am

amerika wrote:
May 8th, 2019, 2:43 am
I know almost nobody is going to have 500 games on an SD card. That does not mean it's not good information for the devs to eventually prioritize that type of use case.
I think you may be underestimating the kind of person that is more likely to get a device like the PSIO in the first place ;)

In my case, I decided to break up my curated set across five 128GB SD cards, which makes things more manageable and a bit less clunky to navigate on the PSIO's menu. But since I'm often only playing one or two games at a time, I just place games I'm actively using on a smaller (32GB) card that is of higher quality/more expensive (the same that the devs use for testing) to minimize issues. That may be the most practical approach for most people that are not shuffling through different games frequently. For now maybe you'd be better off splitting your set across three cards for each region.

I agree with your post though. While I also think that game compatibility should be priority #1, I'm hopeful that we won't wait too long for speedier menu navigation and other features that involve reading a database from the SD card and/or writing to the SD card.

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Re: Official PSIO News and Development Thread

Post by Takehaniyasubiko » May 8th, 2019, 3:17 am

amerika wrote:
May 8th, 2019, 2:43 am
You do realize the PSIO itself has a CPU and FPGA, correct? In the simplest terms, it has it's own horsepower. Virtually everything in this thread that has been discussed can be implemented with some software work.
If you think PSIO can easily process everything itself like a modern computer, then you are gravely mistaken. It would take a lot of work to program something like that, and even then we're not talking about blazing processing speeds because PSIO's innards aren't that powerful themselves. I am not trying to upset you, but it's you who appear to not quite understand both the technology and software involved. Seriously, what do you think can be done with a Cortex-M3 MCU and a 2007 Altera FPGA? You'd need something like Altera DE2-115 to even run Doom.
amerika wrote:
May 8th, 2019, 2:43 am
Long story short, do not beat down people who are reporting issues by saying "the PS1 is slow so everything will always be slow" when that simply isn't true.
I clearly said people can ask for whatever they want, but things won't even get moving before the compatibility and production issues are resolved. They just can't expect some things to be feasible because this is a 1994 hardware we're talking about. I've seen the same requests for PS2's OPL and even the PS2 hardware is extremely limiting the devs. It must be a nightmarish challenge on PS1, whereas you make it sound like it's easy and the hardware poses no limits, lol.
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Re: Official PSIO News and Development Thread

Post by amerika » May 8th, 2019, 4:14 am

fernan1234 wrote:
May 8th, 2019, 2:58 am
amerika wrote:
May 8th, 2019, 2:43 am
I know almost nobody is going to have 500 games on an SD card. That does not mean it's not good information for the devs to eventually prioritize that type of use case.
I think you may be underestimating the kind of person that is more likely to get a device like the PSIO in the first place ;)

In my case, I decided to break up my curated set across five 128GB SD cards, which makes things more manageable and a bit less clunky to navigate on the PSIO's menu. But since I'm often only playing one or two games at a time, I just place games I'm actively using on a smaller (32GB) card that is of higher quality/more expensive (the same that the devs use for testing) to minimize issues. That may be the most practical approach for most people that are not shuffling through different games frequently. For now maybe you'd be better off splitting your set across three cards for each region.

I agree with your post though. While I also think that game compatibility should be priority #1, I'm hopeful that we won't wait too long for speedier menu navigation and other features that involve reading a database from the SD card and/or writing to the SD card.
I also used multiple SD cards to improve speed and to separate my games out. However, I switched to an 400gb SD card because large SD cards are becoming more prevalent and I wanted to see what would happen (I knew full well most of the issues I would run into). People used to think of having whole romsets easily accessible was "crazy" for cartridge based games...let alone it being speedy. Yet that is exactly what we have today so it's worth gunning for with CD based solutions too.

So I decided to go for the extreme and then provide feedback because, as time passes, what I ran into might become a common issue for people. Yes, the PSIO is perfectly capable of loading the list of games quickly given the proper software implementation (the solution has already been discussed in this thread multiple times), going back to the list after hitting the back button and even my request for changing the paging from 2 games using R2 to a full page. Which, for Takehaniyasubiko's sake, that takes no effort and requires no/little extra programming (depending on implementation). It has nothing to do with the speed of the PS1 or the speed of the PSIO.

If a PSIO specific set was created and ended up being shared out to people, and with 400gb SD cards costing less than $60 for good ones (I paid $58), it might be good info for the devs to have now than later. I agree that the priority should be getting hardware out and fixing comparability, I don't think anybody rational would argue against that. But I'm not about to be brow beat by the likes of Takehaniyasubiko who can't even understand the conversation going on where he stops me from sharing the data I've collected or him trying to silence reasonable requests from myself or others..especially when I'm not demanding them be done ASAP.

That's all I have left to say on the topic. If you are getting upset by this, leave the forum for a bit and go have a beer.

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Re: Official PSIO News and Development Thread

Post by Seroczynski » May 8th, 2019, 7:21 pm

I've been following the 512 limit and large sized SD card discussion closely for the past few days. As soon as I got my PSIO order I've purchased a 512GB Transcend SD card, not knowing that this could potentially be an issue in some way.

I don't play my PSX that often, and I don't mind taking some time to load up my game. We all understand there is no rush and there are other, more important issues that needs to be solved before addressing the use of large SD cards. That being said, it would surely be an improvement if there would be some kind of optimalisation.

Anyhow, I'm pleased with whatever updates the PSIO receives. I've been using the SD2SNES for quite a few years now and in that time it's been improved quite a bit. Slow but steady wins the race :D

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Re: Official PSIO News and Development Thread

Post by Relikk » May 10th, 2019, 8:11 am

Here we go again. Take it to a separate thread, please.

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Re: Official PSIO News and Development Thread

Post by djc5166 » May 16th, 2019, 10:52 am

Any ETA on the new fw you mentioned awhile back?

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Re: Official PSIO News and Development Thread

Post by Matt » May 16th, 2019, 2:40 pm

djc5166 wrote:
May 16th, 2019, 10:52 am
Any ETA on the new fw you mentioned awhile back?
Still working on it. We might have a lead on fixing Jackie Chan.

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