In game reset feature

Request new features or ask for existing features to be fixed or updated
Post Reply
Topcronos
PSIO Donator
PSIO Donator
Posts: 15
Joined: January 19th, 2013, 8:53 pm

In game reset feature

Post by Topcronos » April 19th, 2017, 11:38 pm

Hi everybody,

If we can still suggest implementation of new features I would like to suggest an "In-Game reset feature" allowing to return to PSIO menu allowing a new title selection.
Yes I know I am lazzy and cannot get off my couch :mrgreen:

For those who know the IGR mod on SNES / Super Famicom, it is a really convenient feature allowing a hard reset from a combination of button pressed on the controller e.g. L2+R2+L1+R1+Select+Start.
Especially when using a ROM cart or PSIO holding several games.

Can PSIO even interact with the controller port from the parallel port ?

User avatar
Matt
Cybdyn Systems - Admin
Cybdyn Systems - Admin
Posts: 1811
Joined: December 31st, 2012, 5:37 pm
I am a: Systems Designer
Skype: psio94
Location: Australia
Contact:

Re: In game reset feature

Post by Matt » April 20th, 2017, 9:15 pm

We have thought about a game reset method, and it can't be done via the parallel port. A hardware modification like the Switch Board would be required. It's something we may look into and sell in the future.

Topcronos
PSIO Donator
PSIO Donator
Posts: 15
Joined: January 19th, 2013, 8:53 pm

Re: In game reset feature

Post by Topcronos » April 20th, 2017, 11:38 pm

Thanks Matt for your reply.

Although this truly optional I admit, to me this is almost a "must have" feature with Rom cart based system.
Meanwhile, I will investigate a cheap and alternative solution with this simple RF receiver from Adafruit :
It costs 5$, and works on 5V so it should be quite simple to implement. Only drawback is the use of an external keyfob.
Will report results once done.
Image

User avatar
Matt
Cybdyn Systems - Admin
Cybdyn Systems - Admin
Posts: 1811
Joined: December 31st, 2012, 5:37 pm
I am a: Systems Designer
Skype: psio94
Location: Australia
Contact:

Re: In game reset feature

Post by Matt » April 20th, 2017, 11:54 pm

I was also thinking about making an RF module for the controllers too. I'll look into it all though when PSIO's production settles. One project at a time :D

User avatar
keropi
Active at Cybdyn Systems
Active at Cybdyn Systems
Posts: 38
Joined: January 8th, 2013, 5:37 am
Location: Greece

Re: In game reset feature

Post by keropi » April 20th, 2017, 11:57 pm

Both will be welcomed upgrades! :clap

UK_robbie
Just Joined
Just Joined
Posts: 9
Joined: December 7th, 2018, 9:07 pm

Re: In game reset feature

Post by UK_robbie » March 16th, 2019, 7:54 am

I ended up getting a RF relay, soldering two wires to the reset button to it and using the 3.5V line to power it from under the power pin socket near the power switch.
Then taken the RF remote apart and soldered it inside my Wireless game controller with a micro switch.

Works great and no need to get up to reset the system anymore. :-)

User avatar
Matt
Cybdyn Systems - Admin
Cybdyn Systems - Admin
Posts: 1811
Joined: December 31st, 2012, 5:37 pm
I am a: Systems Designer
Skype: psio94
Location: Australia
Contact:

Re: In game reset feature

Post by Matt » March 16th, 2019, 3:17 pm

UK_robbie wrote:
March 16th, 2019, 7:54 am
I ended up getting a RF relay, soldering two wires to the reset button to it and using the 3.5V line to power it from under the power pin socket near the power switch.
Then taken the RF remote apart and soldered it inside my Wireless game controller with a micro switch.

Works great and no need to get up to reset the system anymore. :-)
That's one way of doing it :P

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest