generating a cu2 sheet for a single .bin image

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wanderer
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generating a cu2 sheet for a single .bin image

Post by wanderer » May 23rd, 2020, 12:22 am

So I have this image of a modded game. This hacked game has cdda audio but I can't get the systems console to generate a .cu2 sheet from the .cue sheet. It gives me an error telling me that single image converting isn't possible. Since it's a fan made game it's not on Redump. Any solution?

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Re: generating a cu2 sheet for a single .bin image

Post by NRGDEAD » May 23rd, 2020, 1:17 am

Cue2cu2 can do that. If you can upload the cue sheet using the forum's attachment feature and can tell me the size of the bin file in bytes, I can create the CU2 sheet for you rather quickly.
Cue2cu2: A Python script for creating CU2 sheets via the command line on Linux/Mac/Windows.
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PSIO wallpaper template in Photoshop format.

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Re: generating a cu2 sheet for a single .bin image

Post by wanderer » May 23rd, 2020, 1:36 am

Thanks for your help NRGDEAD
Capture.JPG
(11.23 KiB) Not downloaded yet
SLUS_00152.cue
(3.57 KiB) Downloaded 3 times

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Re: generating a cu2 sheet for a single .bin image

Post by NRGDEAD » May 23rd, 2020, 1:39 am

Here you go. It's using the new format for the current firmware.
Attachments
SLUS_00152.cu2
(2.26 KiB) Downloaded 2 times
Cue2cu2: A Python script for creating CU2 sheets via the command line on Linux/Mac/Windows.
GitHub / Forum

PSIO wallpaper template in Photoshop format.

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Re: generating a cu2 sheet for a single .bin image

Post by wanderer » May 23rd, 2020, 1:58 am

Thank you NRGDEAD. Just to let you guys know, this game is actually an extension of the first Tomb Raider. This extension never came out on PS1, only on PC. However someone ported it to PS1:



I learnt about it only recently.

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Re: generating a cu2 sheet for a single .bin image

Post by Takehaniyasubiko » May 23rd, 2020, 2:42 am

wanderer wrote:
May 23rd, 2020, 1:58 am
Thank you NRGDEAD. Just to let you guys know, this game is actually an extension of the first Tomb Raider. This extension never came out on PS1, only on PC. However someone ported it to PS1.
Was it actually 100%? I thought the projected stopped at "around 95% done" a few years ago. I heard it's pretty bugged in that "95% done" state.
Because we don't know when we will die, we get to think of life as an inexhaustible well. Yet everything happens only a certain number of times, and a very small number really. How many more times will you remember a certain afternoon of your childhood, an afternoon that is so deeply a part of your being that you can't even conceive of your life without it? Perhaps four, five times more, perhaps not even that.
― Paul Bowles

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Re: generating a cu2 sheet for a single .bin image

Post by Jaggy » May 23rd, 2020, 3:12 am

Very cool, I remember playing this on PC.

Thanks for the info, I’ll definitely check this out.

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Re: generating a cu2 sheet for a single .bin image

Post by wanderer » May 23rd, 2020, 7:03 am

Takehaniyasubiko wrote:
May 23rd, 2020, 2:42 am
wanderer wrote:
May 23rd, 2020, 1:58 am
Thank you NRGDEAD. Just to let you guys know, this game is actually an extension of the first Tomb Raider. This extension never came out on PS1, only on PC. However someone ported it to PS1.
Was it actually 100%? I thought the projected stopped at "around 95% done" a few years ago. I heard it's pretty bugged in that "95% done" state.
Apparently one level is missing. The game crashes as it tries to go into demo mode.

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Takehaniyasubiko
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Re: generating a cu2 sheet for a single .bin image

Post by Takehaniyasubiko » May 23rd, 2020, 7:20 am

wanderer wrote:
May 23rd, 2020, 7:03 am
Apparently one level is missing. The game crashes as it tries to go into demo mode.
The "95% done" version (Gh0stBlade) I know of crashes at many other occasions.

However, somebody else had created a supposedly complete version in January this year. That's what you are using, right?
Because we don't know when we will die, we get to think of life as an inexhaustible well. Yet everything happens only a certain number of times, and a very small number really. How many more times will you remember a certain afternoon of your childhood, an afternoon that is so deeply a part of your being that you can't even conceive of your life without it? Perhaps four, five times more, perhaps not even that.
― Paul Bowles

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