Search found 163 matches

by kikujade
November 20th, 2020, 2:13 am
Forum: Bug Reports & Game Compatibility
Topic: Final Fantasy VI Freezing at Cave to Sealed Gate
Replies: 74
Views: 2209

Re: Final Fantasy VI Freezing at Cave to Sealed Gate

I am enjoying the game, but it seems that the snes version is better than the ps1 version. It's a matter of opinion. To me, the best version would the snes original with some of the restoration patches that have a gazillion bug fixes, decensorship, script cleanup etc. There are 2 different existing...
by kikujade
November 20th, 2020, 2:04 am
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 2602
Views: 319766

Re: PSIO Development Discussion Thread

The PS1 version of FFVI is very interesting because the PS1 SPU plays the FFVI soundtrack differently than SNES despite the same MIDI arrangements. Some of it actually sounds better, crisper. The same with graphics because the video DAC in PS1 is better than the one in SNES, even 1CHIP SNES. Only p...
by kikujade
November 18th, 2020, 10:51 pm
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 2602
Views: 319766

Re: PSIO Development Discussion Thread

It's a disservice to the final fantasy franchise to finish 6 on PS1 🤣🤣🤣🤣🤣
by kikujade
November 15th, 2020, 12:42 pm
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 2602
Views: 319766

Re: PSIO Development Discussion Thread

@Matt Is the sd card write support + memory card manager intended to backup savefiles? This would certainly benefit 100% PSIO testing for those that don't have a PS2 with FCMB to backup saves. Also, was that video you made about Sonic 2 on the PSIO, was that just a simple video or did you use an em...
by kikujade
November 14th, 2020, 9:26 am
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 2602
Views: 319766

Re: PSIO Development Discussion Thread

@Matt Is the sd card write support + memory card manager intended to backup savefiles? This would certainly benefit 100% PSIO testing for those that don't have a PS2 with FCMB to backup saves. Also, was that video you made about Sonic 2 on the PSIO, was that just a simple video or did you use an emu...
by kikujade
November 12th, 2020, 3:33 am
Forum: Bug Reports & Game Compatibility
Topic: Final Fantasy VI Freezing at Cave to Sealed Gate
Replies: 74
Views: 2209

Re: Final Fantasy VI Freezing at Cave to Sealed Gate

There are no problem with stability, though. https://tcrf.net/Final_Fantasy_VI/Revisional_Differences https://i.ibb.co/tQSw0vh/Screenshot-20201110-174622.png YEAH, OK.... That's not a stability issue. If you play the game normally, it will never happen (because it constantly loads something). And y...
by kikujade
November 11th, 2020, 9:51 am
Forum: Bug Reports & Game Compatibility
Topic: Final Fantasy VI Freezing at Cave to Sealed Gate
Replies: 74
Views: 2209

Re: Final Fantasy VI Freezing at Cave to Sealed Gate

Takehaniyasubiko wrote:
November 10th, 2020, 4:31 am
There are no problem with stability, though.
https://tcrf.net/Final_Fantasy_VI/Revis ... ifferences

Image

YEAH, OK....
by kikujade
November 10th, 2020, 4:26 am
Forum: Archived Public Topics
Topic: Parasite Eve hangs after the final credits from the Chrysler Building. FW 2.6.25
Replies: 70
Views: 1712

Re: Parasite Eve hangs after the final credits from the Chrysler Building. FW 2.6.25

That's funny, I remember this game being extremely easy. I don't even remember that last boss battle. Must be getting old 🤣🤣🤣 It secret one, so it a bit harder. :) Well, well, color me impressed, I never knew about this secret boss back in the day, how could I miss it? Maybe another reason to fire ...
by kikujade
November 10th, 2020, 2:01 am
Forum: Archived Public Topics
Topic: Parasite Eve hangs after the final credits from the Chrysler Building. FW 2.6.25
Replies: 70
Views: 1712

Re: Parasite Eve hangs after the final credits from the Chrysler Building. FW 2.6.25

That's funny, I remember this game being extremely easy. I don't even remember that last boss battle. Must be getting old 🤣🤣🤣
by kikujade
November 10th, 2020, 1:58 am
Forum: Bug Reports & Game Compatibility
Topic: Final Fantasy VI Freezing at Cave to Sealed Gate
Replies: 74
Views: 2209

Re: Final Fantasy VI Freezing at Cave to Sealed Gate

Hi all. I have been playing through FF6 from the FF Anthology collection. File is from redump. I am currently at the Cave to the Sealed Gate. As soon as I end the short battle with Kefka the game locks up and freezes. Music still continues to play. I have tried all boot options however the issue re...
by kikujade
October 23rd, 2020, 9:46 am
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 2602
Views: 319766

Re: PSIO Development Discussion Thread

The SD Cards I ordered are working perfectly fine with Resident Evil 2 and 3. https://www.cybdyn-systems.com.au/forum/download/file.php?mode=view&id=2213 I see you have a 1TB card there...does that mean PSIO supports a card larger than 512GB now? My apologies if this has been explained elsewhere al...
by kikujade
October 23rd, 2020, 9:39 am
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 2602
Views: 319766

Re: PSIO Development Discussion Thread

I take it Matt can't fix this, or can it? CybDyn can optimize PSIO for sure. It's just won't be an easy fix involving a few values changed here and there. They will have to think about the whole PSIO<=>SD communication logic. This It will require a lot of work from Yuri and Matt to fix it, maybe ev...
by kikujade
October 23rd, 2020, 4:43 am
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 2602
Views: 319766

Re: PSIO Development Discussion Thread

AMG13 wrote:
October 23rd, 2020, 4:36 am
kikujade thanks, now I understand.
I just thought that PSIO has been using FPGA Ram for a long time.
I don't know what matt and yuri use it for (they most likely use it), but for multithreading they will need to use the FPGA RAM.
by kikujade
October 23rd, 2020, 4:28 am
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 2602
Views: 319766

Re: PSIO Development Discussion Thread

Correctly I understand what it means PSIO will never correspond to the declared promises? That is, PSIO is weaker than X-station? :shock: Not "weaker", just a different technical layout. PSIO needs to use FPGA Ram to achieve what the ESP32 can with its dual core. We're talking about multithreading ...
by kikujade
October 23rd, 2020, 4:01 am
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 2602
Views: 319766

Re: PSIO Development Discussion Thread

Takehaniyasubiko wrote:
October 23rd, 2020, 3:56 am
The only thing I would add is that X-station has even less room with its chip, so if they could pull it off, it's theoretically possible on PSIO as well.
The X-station has the advantage of using an ESP32 dual core, which is ideal for this.
by kikujade
October 23rd, 2020, 3:54 am
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 2602
Views: 319766

Re: PSIO Development Discussion Thread

Takehaniyasubiko wrote:
October 23rd, 2020, 3:50 am
kikujade is 100% right in the post above.
That's because I just quoted one of the PCSX devs, those aren't my words. Quite a brilliant guy also.
by kikujade
October 23rd, 2020, 3:48 am
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 2602
Views: 319766

Re: PSIO Development Discussion Thread

PS1 discs are like a 4x CD so that's about 600 KB/s read speed. Yeah I'm sure an SD card has problems keeping up with that... PS1 maxes out at 2x (300KB), however, that's not the issue with SD cards, the issue here is timing . Lower-grade SD cards may be slower, and that'd create stalls in the ARM,...
by kikujade
October 22nd, 2020, 4:54 am
Forum: Archived Public Topics
Topic: Resident Evil 3 USA/NTSC 100% Hang - Menu build .23
Replies: 266
Views: 7358

Re: Resident Evil 3 USA/NTSC 100% Hang - Menu build .23

Hopefully you can produce some good results. Good luck testing! I’ll gladly take that 1 TB from you! :dance Fire up ZSNES netplay and I will take you on in Street Fighter II. Winner takes all! Nope. Only Tekken 3 or Mortal Kombat Trilogy on the PlayStation I'm afraid :P :null: Freeze on the first w...
by kikujade
October 22nd, 2020, 4:23 am
Forum: Archived Public Topics
Topic: Resident Evil 3 USA/NTSC 100% Hang - Menu build .23
Replies: 266
Views: 7358

Re: Resident Evil 3 USA/NTSC 100% Hang - Menu build .23

whitezombie wrote:
October 21st, 2020, 12:20 pm
Hopefully you can produce some good results. Good luck testing! I’ll gladly take that 1 TB from you! :dance Fire up ZSNES netplay and I will take you on in Street Fighter II. Winner takes all!
challenge accepted
by kikujade
October 21st, 2020, 7:31 am
Forum: Archived Public Topics
Topic: Resident Evil 2 (NTSC/U) Dual Shock ver - Attract Mode Black Screen Crash.
Replies: 166
Views: 5746

Re: Resident Evil 2 (NTSC/U) Dual Shock ver - Attract Mode Black Screen Crash.

I will test as well to contribute. I have 2 NTSC 5501s and 1 NTSC 7501. What's the easiest way to trigger the freezes on both games?