Search found 74 matches

by sosafire
September 15th, 2020, 12:29 am
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 1763
Views: 194369

Re: PSIO Development Discussion Thread

yes that is also its charm of nostalgia
But yes absolutely agree! If Matt says so, I long for this to be all sorted out as quickly as possible ...!
by sosafire
September 14th, 2020, 6:56 pm
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 1763
Views: 194369

Re: PSIO Development Discussion Thread

yes I know, but I want this to be taken into consideration so that we can fully enjoy games without having psio lag. Indeed for gran turismo 2 there was a lag problem also when playing, I prefer to report instead of seeing things being forgotten and not improving the psio. But I think the ode (well ...
by sosafire
September 14th, 2020, 10:54 am
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 1763
Views: 194369

Re: PSIO Development Discussion Thread

the problem is there, with all the games close and in the game library of the PS1 it does a job constantly to be renewed, is there not another solution to be able to have a more reliable solution to implement? the fact that the ode would surely fix a lot of problem like the precision already which w...
by sosafire
September 14th, 2020, 10:01 am
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 1763
Views: 194369

Re: PSIO Development Discussion Thread

yes we can confirm that these games do not work the same way as the original! I do not know if shipwreckers has the same problem ... after that I know that it is a game that suffers a lot from framerate drop, this which is nasty to play sometimes, although it is a cool game. Duke nukem Time to kill,...
by sosafire
September 14th, 2020, 8:52 am
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 1763
Views: 194369

Re: PSIO Development Discussion Thread

Ok so this bad pacing framerate is present on this Need for Speed ​​High Stake and NFS Porsche ?
by sosafire
September 14th, 2020, 8:27 am
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 1763
Views: 194369

Re: PSIO Development Discussion Thread

So I'm not blind, the Need for Speed High Stake does have a framerate problem, it becomes torture to play this game, it requires a lot of resources from the console, but it becomes impossible to make the desired trajectories. .. Should it be confirmed as a bug in the PSIO ? The Need for Speed Porsch...
by sosafire
September 13th, 2020, 12:39 pm
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 1763
Views: 194369

Re: PSIO Development Discussion Thread

hello everyone, i made the last update. i wanted to play Need for Speed , High stake and i see its framerate is excruciatingly low, is this normal for this game? The 1,2 and 3 are smoother than the latter, it is really unplayable like that, I don't remember that in my memories in terms of fluidity !...
by sosafire
July 30th, 2020, 5:37 pm
Forum: General Discussion
Topic: OSSC anyone?
Replies: 5
Views: 556

Re: OSSC anyone?

take the FBX settings for the OSSC they are very good and you won't have to look for an error since everything is set up as it should, or if not, can be fine-tuned according to your screen or preference!
by sosafire
July 30th, 2020, 12:36 am
Forum: General Discussion
Topic: OSSC anyone?
Replies: 5
Views: 556

Re: OSSC anyone?

so i tested the EX version and i don't have this problem solving, on the other hand compared to the saturn version we are far behind! this version is not optimized anyway! Slowdown when you call a player, the specials also the animations take a hit too since reduced by a lot! I think there is a diff...
by sosafire
July 30th, 2020, 12:03 am
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 1763
Views: 194369

Re: PSIO Development Discussion Thread

Tclive:sorry my translator must have taken you for an invader! ^^Sorry for that 🙏🤝
by sosafire
July 29th, 2020, 11:44 pm
Forum: General Discussion
Topic: ODE PSIO
Replies: 0
Views: 353

ODE PSIO

This is a place where we can talk about ODE! You know very well that the world cannot move without direct or indirect competition, and that the earth turns. And sometimes without it the world cannot evolve properly. But hey we are not here to talk about philosophy or other but indeed about this ODE ...
by sosafire
July 29th, 2020, 10:45 pm
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 1763
Views: 194369

Re: PSIO Development Discussion Thread

Tclive:not to talk about it would be absurd, don't you think? We must stop pretending that we must above all not talk about it .... the word almost forbidden !!! A competition is there! It still offers the main thing, that is to say playing PS1 games, then yes it is up to them to make the product mo...
by sosafire
July 29th, 2020, 10:29 pm
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 1763
Views: 194369

Re: PSIO Development Discussion Thread

matt the audience is waiting for you!
Try to do it not too late before having some consequences on the sales figures lost unnecessarily! ^^ but my body is ready😁
by sosafire
July 29th, 2020, 9:56 pm
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 1763
Views: 194369

Re: PSIO Development Discussion Thread

I wanted to talk about it, but do you think they'll overshadow you with their ode? Is it time to come up with yours for a counterattack? We do not yet know what it is with them but I think it speaks of a whole compatibility of the games, there may be an osd menu too. Anyway a lot of question arises ...
by sosafire
July 29th, 2020, 9:40 pm
Forum: Archived Topics
Topic: Crisis Beat (Jap) Music problem .
Replies: 4
Views: 395

Re: Crisis Beat (Jap) Music problem .

ok thanks for the feedback and the time spent looking for the error! ^^
by sosafire
July 28th, 2020, 11:20 am
Forum: Archived Topics
Topic: Crisis Beat (Jap) Music problem .
Replies: 4
Views: 395

Crisis Beat (Jap) Music problem .

Hello, Here is a game that we do not talk too much but which is already much nicer than the Fighting Force released on PlayStation! But this game is also clearly a plagiarism of Die Hard Arcade from the Sega Saturn and a few nods to the film! ^^ Here is the concern I have with (I had already done it...
by sosafire
July 23rd, 2020, 9:38 am
Forum: General Discussion
Topic: [Release] PS1 PSIO Theme Creator v0.3b
Replies: 55
Views: 4153

Re: [Release] PS1 PSIO Theme Creator v0.3b

ok thanks for the information !! ^^
I didn't know you had already looked into this! You're damn strong! ^^
Sorry for the inconvenience ndavis and razor. And thank you very much for your answers! ^^
by sosafire
July 22nd, 2020, 8:39 pm
Forum: General Discussion
Topic: [Release] PS1 PSIO Theme Creator v0.3b
Replies: 55
Views: 4153

Re: [Release] PS1 PSIO Theme Creator v0.3b

sorry Razor to answer you late but my pc has some problems and I can not use it for the moment ... 😪 Yes I am talking about taking a photo and putting it in the specific format of the .bmp cover for the psio! ^ ^ I see no software that does! Several people have made "fullsets of .bmp covers for psio...
by sosafire
July 11th, 2020, 1:36 am
Forum: General Discussion
Topic: [Release] PS1 PSIO Theme Creator v0.3b
Replies: 55
Views: 4153

Re: [Release] PS1 PSIO Theme Creator v0.3b

In fact for the covers of games in the psio it takes precise pixels so that it is taken into account by the psio, I believe that it is 84 pixels or something of the kind. Think you create an application in that already created for to be able to take a photo and put it in this format? Kind of like wh...
by sosafire
July 10th, 2020, 11:28 pm
Forum: General Discussion
Topic: [Release] PS1 PSIO Theme Creator v0.3b
Replies: 55
Views: 4153

Re: [Release] PS1 PSIO Theme Creator v0.3b

I was thinking, would it be possible to add another function like making the format of the game jackets,
because there are quite a few that I can't find and it would be easier to take a photo on google and convert it to pixel as agreed in PSIO format!