Search found 273 matches

by fernan1234
Yesterday, 9:08 am
Forum: Feature Requests
Topic: FPGA cores?
Replies: 2
Views: 65

Re: FPGA cores?

It's not going to happen. Even if someone was willing to port a core and get it working on the PSIO's FPGA, they would need access to it, which Cybdyn won't allow for security reasons. And Cybdyn themselves have too much to do on the PlayStation side of things to even think about adding cores to emu...
by fernan1234
June 29th, 2020, 1:41 am
Forum: Development
Topic: [Menu System V2.6.15] Bug Reports
Replies: 129
Views: 7294

Re: [Menu System V2.6.15] Bug Reports

Matt said he'd be using the logic analyzer to see exactly what FF7 does throughout the battle sequence, so they should be able to nail it.
by fernan1234
June 29th, 2020, 12:05 am
Forum: Development
Topic: [Menu System V2.6.15] Bug Reports
Replies: 129
Views: 7294

Re: [Menu System V2.6.15] Bug Reports

James-F wrote:
June 28th, 2020, 11:30 pm
Maybe a new "Fullboot" option should be available to test the most demanding games?
Seconding this, "fullboot" has a nice ring to it. Give me all the boot baby, even if it takes more seconds to load, if it increases the chances of games running as originally.
by fernan1234
June 27th, 2020, 5:17 am
Forum: Development
Topic: [Menu System V2.6.15] Bug Reports
Replies: 129
Views: 7294

Re: [Menu System V2.6.15] Bug Reports

Matt, did you check if the graphical glitches in the intro of Sensible Soccer PAL were fixed alongside Time Crisis? It was probably fixed along with Time Crisis. Check it after we release Menu System 2.6.16. How's my impression? :) Just poking fun a bit :p and suggesting that for bugs like this in ...
by fernan1234
June 25th, 2020, 4:00 am
Forum: Development
Topic: [Menu System V2.6.15] Bug Reports
Replies: 129
Views: 7294

Re: [Menu System V2.6.15] Bug Reports

At the very least add the reported bugs to the first post for transparency and to make it easier to carry them over to the next topic if they are not confirmed as fixed yet.
by fernan1234
June 13th, 2020, 12:28 am
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 1185
Views: 113552

Re: PSIO Development Discussion Thread

Agreed! There were some steps backwards along the way but at this point progress is very impressive.

Looks like gaining access to that development tool is really helping with fixing bugs quickly.
by fernan1234
June 10th, 2020, 11:58 am
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 1185
Views: 113552

Re: PSIO Development Discussion Thread

Congratulations to Cybdyn on what is surely a defining firmware update release! :clap :clap :clap
by fernan1234
June 10th, 2020, 2:11 am
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 1185
Views: 113552

Re: PSIO Development Discussion Thread

Lexar's project being open source is a key factor. And the target system (PS1) is very popular. It will get there in time, the question is simply how long it will take. My wild guess is 2 years for something usable and 4 years for critical accuracy.
by fernan1234
June 9th, 2020, 1:31 am
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 1185
Views: 113552

Re: PSIO Development Discussion Thread

Kevtris decapped chips? according to interviews, he reversed engineer everything with an oscilloscope and a logic analyzer (I could be wrong on the name of the tools, please correct me if needed). Unless I am missing something? All of his FPGA cores are based only on logic analyzer results, correct...
by fernan1234
May 24th, 2020, 3:00 pm
Forum: General Discussion
Topic: Standalone Linux/MacOS/Windows Systems Console alternative
Replies: 6
Views: 584

Re: Standalone Linux/MacOS/Windows Systems Console alternative

After finding a game that the old SysCon had merged incorrectly a while ago (trying to load it was crashing the PSIO menu), I used this tool to remerge it on my Mac and it worked well. The bins were merged correctly (the game can now load) and the cu2 files are correct also. :) I found one issue tho...
by fernan1234
May 10th, 2020, 2:17 am
Forum: General Discussion
Topic: Standalone Linux/MacOS/Windows Systems Console alternative
Replies: 6
Views: 584

Re: Standalone Linux/MacOS/Windows Systems Console alternative

Looks really nice. I'll give the Mac binary a try the next time I need to do merging. Actually I'll also try using it to download a few covers I have missing on my current set.
by fernan1234
April 30th, 2020, 9:36 am
Forum: Feature Requests
Topic: New PSIO Revision + Cybdyn Memory Card
Replies: 3
Views: 1070

Re: New PSIO Revision + Cybdyn Memory Card

If there's a revision for the PSIO it would be a waste if it only included those minor changes. A significant addition would be support for cheap large-storage SATA drives (HDD and SSD) to fit the entire library in a single drive. Either through a connector for a ribbon cable, or a USB bridge. This ...
by fernan1234
April 25th, 2020, 1:23 am
Forum: Game Compatibility
Topic: Test Drive 6
Replies: 16
Views: 1621

Re: Test Drive 6

I "skip bios" whenever I can in emulators,, a waste of 20 seconds. I am disappointed! At least for this console, the boot sequence is not a waste of time--quite the opposite, it's an enrichment of life! :mrgreen: But yeah we can bet that fastboot is not going anywhere, even if it causes trouble.
by fernan1234
April 24th, 2020, 5:05 am
Forum: Game Compatibility
Topic: Test Drive 6
Replies: 16
Views: 1621

Re: Test Drive 6

Well give the man a bit more time to reply lol I do think it's very interesting and I hope Matt can shed some light as to why fastboot can have this impact even when disabled. It also makes me wonder over the years how many issues may have been due to Fastboot simply being a thing, and whether it wo...
by fernan1234
April 24th, 2020, 12:19 am
Forum: Game Compatibility
Topic: Test Drive 6
Replies: 16
Views: 1621

Re: Test Drive 6

Takehaniyasubiko wrote:
April 22nd, 2020, 7:45 pm
Matt wrote:
April 22nd, 2020, 5:10 pm
It's something in Fastboot and the Menu System.
Can Fastboot affect game compatibility even if it's set to OFF?
Very interested in this also.
by fernan1234
April 15th, 2020, 5:14 am
Forum: Feature Requests
Topic: Adding PSNee functionality on PSIO (PS1Digital will add it)
Replies: 3
Views: 1017

Re: Adding PSNee functionality on PSIO (PS1Digital will add it)

PSIO would not even need PSNee to circumvent the copy protection. But Matt isn't inclined to add such a feature. Besides, adding a PSNee chip to your motherboard yourself ain't that hard. I know all of this. The point is that it would be much simpler to add PSNee-like functionality (i.e. remove cop...
by fernan1234
April 9th, 2020, 1:16 am
Forum: Feature Requests
Topic: Adding PSNee functionality on PSIO (PS1Digital will add it)
Replies: 3
Views: 1017

Adding PSNee functionality on PSIO (PS1Digital will add it)

I know this has been discussed in the past, and that Cybdyn initially made the deliberate decision to not add "mod chip-like" functions to PSIO, even though it would be trivial to do so via firmware. But I thought to raise this topic again after a recent announcement that the upcoming PS1Digital pro...
by fernan1234
March 9th, 2020, 2:39 pm
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 1185
Views: 113552

Re: PSIO Development Discussion Thread

Can someone please help me? I updated the firmware today and now my games with CDDA tracks are skipping the first two seconds of each track. For example, in Mortal Kombat 3 you're supposed to hear "FIGHT!" at the beginning of the track, but because it is skipping two seconds it cuts straight into t...
by fernan1234
March 9th, 2020, 5:10 am
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 1185
Views: 113552

Re: PSIO Development Discussion Thread

Really excited to hear about all of the improvements! Even with the stereo flip and ATV missing steps still pending, this is looking like the best PSIO has ever been by a large margin.
by fernan1234
March 8th, 2020, 1:47 am
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 1185
Views: 113552

Re: PSIO Development Discussion Thread

The amount of stuff on the ps1 is maddening. 100% compatibility is a gargantuan task, I am not envious of the team that chose to take on this task, but I know they will achieve it in time, and I am eternally grateful for their work. Similarly on the ps2 OPL has had a similar history of compatibilit...