Search found 938 matches

by NRGDEAD
November 14th, 2020, 2:52 pm
Forum: Bug Reports & Game Compatibility
Topic: Final Fantasy VI Freezing at Cave to Sealed Gate
Replies: 75
Views: 2245

Re: Final Fantasy VI Freezing at Cave to Sealed Gate

It's not supposed to "truly replicate cathode ray tube characteristics on modern flat displays". It's supposed to line double. And that's what it does.
by NRGDEAD
November 14th, 2020, 1:37 pm
Forum: Bug Reports & Game Compatibility
Topic: Final Fantasy VI Freezing at Cave to Sealed Gate
Replies: 75
Views: 2245

Re: Final Fantasy VI Freezing at Cave to Sealed Gate

Can you turn the fake scanlines off? I was considering picking one up just because it looks like a neat little toy, but I have some really nice vintage displays already, so if it doesn't at least look good I wouldn't ever use it. You can freely configure the scanline effect using multiple parameter...
by NRGDEAD
November 14th, 2020, 1:17 am
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 2603
Views: 320620

Re: PSIO Development Discussion Thread

Judging by the compression artifacts, I'm pretty sure Matt is also just running a video. :-)
by NRGDEAD
November 14th, 2020, 1:06 am
Forum: Development
Topic: PSIO Development Discussion Thread
Replies: 2603
Views: 320620

Re: PSIO Development Discussion Thread

Krikzz' video is showing a video being played using the MegaColor player. It's really impressive what the Mega Drive could do if there was no storage limit on the cartridges...
by NRGDEAD
November 9th, 2020, 9:56 pm
Forum: Bug Reports & Game Compatibility
Topic: Final Fantasy VI Freezing at Cave to Sealed Gate
Replies: 75
Views: 2245

Re: Final Fantasy VI Freezing at Cave to Sealed Gate

These are some standard troubleshooting questions that should hopefully help you get your game(s) working, or at least help us pinpoint the cause if not: The image files Is the image Redump compatible? Redump is a project to enable people to faithfully backup their (PlayStation) games. The most inte...
by NRGDEAD
November 9th, 2020, 9:49 pm
Forum: Help and Support
Topic: Simple Q- How is the game list sorted by default?
Replies: 3
Views: 77

Re: Simple Q- How is the game list sorted by default?

Alphabetical isn't new; it has been the default ever since I got into the PSIO. But there are few limitations to it, as explained here . Other than that, I think it's the file system's order, which is usually the order things were created on the volume for FAT and I believe ExFAT. There are tools to...
by NRGDEAD
November 7th, 2020, 9:06 am
Forum: General Discussion
Topic: Question about running boot disc images on PSIO
Replies: 6
Views: 196

Re: Question about running boot disc images on PSIO

I don't think it will.
by NRGDEAD
November 2nd, 2020, 5:06 pm
Forum: Help and Support
Topic: Having issues with the site
Replies: 8
Views: 251

Re: Having issues with the site

I use Firefox and never had troubles downloading the firmware. And I do use uBlock Origin and uMatrix to allow javascript(s) and other stuff with fine granularity.
by NRGDEAD
November 1st, 2020, 4:09 pm
Forum: Archived Public Topics
Topic: Resident Evil 3 USA/NTSC 100% Hang - Menu build .23
Replies: 266
Views: 7406

Re: Resident Evil 3 USA/NTSC 100% Hang - Menu build .23

Amazon at least used to use "shared stock", meaning that even though you buy from seller A, you might get goods from seller B that are supposed to be identical. Not sure if they still do that, though.
by NRGDEAD
November 1st, 2020, 2:45 pm
Forum: Help and Support
Topic: Benefits of "Progressive scan" setting
Replies: 5
Views: 159

Re: Benefits of "Progressive scan" setting

I can set the OSSC to either bob-deinterlacing or passthrough. Bobbing somewhat looks like the flicker on an old CRT. On passthrough, my TV deinterlaces the image. But it's not as clean as a native 240p/288p image and has little artifacts here and there. It's an old TV. Also, as per my settings, I g...
by NRGDEAD
November 1st, 2020, 5:55 am
Forum: Help and Support
Topic: Benefits of "Progressive scan" setting
Replies: 5
Views: 159

Re: Benefits of "Progressive scan" setting

I, too, see a difference.
Be aware that it only affects the menu system, not the games. As in: it's not forcing any resolutions.
by NRGDEAD
October 20th, 2020, 3:19 am
Forum: Archived Public Topics
Topic: Saga Frontier (USA)
Replies: 40
Views: 908

Re: Saga Frontier (USA)

As far as I understood, Midboot restarts the PlayStation and then launches the game instead of the menu system, always using K1v4. LoadExec launches the game executable directly from the menu, without a reboot, and you get to choose the EXTDSP mode.
by NRGDEAD
October 19th, 2020, 9:49 pm
Forum: Archived Public Topics
Topic: Saga Frontier (USA)
Replies: 40
Views: 908

Re: Saga Frontier (USA)

OP seems to be using a SCPH-7000. Might that have something to do with it?
by NRGDEAD
October 19th, 2020, 8:38 am
Forum: Help and Support
Topic: what is the process to upgrade sd to higher capacity?
Replies: 3
Views: 180

Re: what is the process to upgrade sd to higher capacity?

the huge variety of sd cards and prices are going to take some time to choose. i believe my sd card size and purchase will have to be based on the size of my successfully created images. I suggest going for SanDisk, while making sure you don't stumble upon a counterfeit card . As for the size, I do...
by NRGDEAD
October 18th, 2020, 9:57 pm
Forum: Help and Support
Topic: Single bin - Benefit to CU2 for Audio?
Replies: 1
Views: 100

Re: Single bin - Benefit to CU2 for Audio?

I presume you are referencing single track discs/images. Then no, the CU2 sheet has no benefit.
Please note that single-bin images can contain more than just one track. And those would still need a CU2 sheet for the PSIO to be able to play the audio tracks.
by NRGDEAD
October 18th, 2020, 9:52 pm
Forum: Help and Support
Topic: what is the process to upgrade sd to higher capacity?
Replies: 3
Views: 180

Re: what is the process to upgrade sd to higher capacity?

bugeye1 wrote:
October 18th, 2020, 11:19 am
do you just copy the contents from the first sd card to the new one?
Yes. Just be sure to format the card as per Systems Manual. Which, I suggest, any PSIO owner should have read at least once. :-)
by NRGDEAD
October 18th, 2020, 1:29 am
Forum: Archived Public Topics
Topic: after reset on game. Console PSIO Freeze 2.6.21
Replies: 11
Views: 503

Re: after reset on game. Console PSIO Freeze 2.6.21

In that case it might be a game specific bug, and I'd mention the issue in the other thread.
by NRGDEAD
October 18th, 2020, 1:03 am
Forum: Archived Public Topics
Topic: after reset on game. Console PSIO Freeze 2.6.21
Replies: 11
Views: 503

Re: after reset on game. Console PSIO Freeze 2.6.21

Does this happen with other games as well?
by NRGDEAD
October 17th, 2020, 7:06 pm
Forum: Archived Public Topics
Topic: San Francisco Rush - Extreme Racing (USA) [Menu System V2.6.20]
Replies: 40
Views: 1419

Re: San Francisco Rush - Extreme Racing (USA) [Menu System V2.6.20]

Matt wrote:
October 17th, 2020, 6:23 pm
You can do the same in your tool too as it's the most sane way to fix it (IE: No pregap? Okay, remove it) :)
Yeah, I'll update accordingly. But I'll wait for Systems Console to "go in" first, in order to make a few sample conversions and be as compatible as I can get. ;-)