Official PSIO News and Development Thread

Official Development, Research, Bug Fixes and Progress directly from Cybdyn Systems
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This section is for development news, research, bug fixes, progress, changes and information in regards to PSIO directly posted from Cybdyn Systems. Do not post any questions here relating to your order as they will be deleted. Instead, please go back and create a new post in the "Help and Support" forum. Thanks.
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Matt
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Re: Official PSIO News and Development Thread

Post by Matt » May 27th, 2017, 5:24 am

New Menu System available:

Code: Select all

______________________________________________________________
   PSIO Menu System - Version 2.1, Build 0 (27/MAY/2017)
  Copyright 2010-2017 Cybdyn Systems. All Rights Reserved.

                      http://ps-io.com/
--------------------------------------------------------------

  =======================================
  |~[Recent Changes from 2.0.25->2.1.0]~|
  =======================================
  - [Bug Fix] The SCPH-1000 PlayStation (Japanese) consoles now return a known BIOS ID instead of "$<f".
  - [Bug Fix] During the 'first time boot' sequence, the "Underwater Theme" will now stop playing when commanded to.
  - [Bug Fix] Dynamic memory management routines significantly improved.
______________________________________________________________


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Re: Official PSIO News and Development Thread

Post by MeteK » May 28th, 2017, 11:56 am

Thanks Matt !

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Re: Official PSIO News and Development Thread

Post by temper999 » May 31st, 2017, 5:30 pm

Thx again for another update!

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Re: Official PSIO News and Development Thread

Post by Matt » June 2nd, 2017, 5:23 pm

New Menu System available:

Code: Select all

______________________________________________________________
   PSIO Menu System - Version 2.2, Build 5 (02/JUNE/2017)
  Copyright 2010-2017 Cybdyn Systems. All Rights Reserved.

                      http://ps-io.com/
--------------------------------------------------------------

  ======================================
  |~[Recent Changes from 2.1.0->2.2.5]~|
  ======================================
  - [Improvement] Changed the 'Systems Information' dialog layout.
  - [Improvement] Load times decreased.
  - [Improvement] Navigation times decreased.
______________________________________________________________

New ARM Firmware:

Code: Select all

______________________________________________________________
         PSIO ARM Firmware - Version 2.4, Build 4.
  Copyright 2010-2017 Cybdyn Systems. All Rights Reserved.

                      http://ps-io.com/
--------------------------------------------------------------

  2.4.4
	- Timing fixes for "Gundam Battle Assult" and "Hokuto no Ken".
______________________________________________________________

New FPGA Firmware:

Code: Select all

______________________________________________________________
            PSIO FPGA Firmware - DB12 29/5/2017.
  Copyright 2010-2017 Cybdyn Systems. All Rights Reserved.

                      http://ps-io.com/
--------------------------------------------------------------

  [DB12] 29/5/2017
	- Double Buffering fixed which solves problems with
	  "Battle Arena Toshiden", "Tekken 2" and the Japanese
	  version of "Ridge Racer".
______________________________________________________________


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Re: Official PSIO News and Development Thread

Post by Simplebit » June 3rd, 2017, 1:21 am

the new firmware causes random system hang, freeze at SCE screen or PS logo screen, or goes to memory card screen when start, normally happens after press the reset button, early version without this issue, system is 7502 PAL

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Re: Official PSIO News and Development Thread

Post by Matt » June 3rd, 2017, 10:49 am

Ah okay, yes, it does the same for me sometimes too on my 7502. I've since adjusted the timing again and this has fixed it. Thanks for letting me know. I'll try to release the new update on Monday because we're now working on adding full ATV volume support (means the real-time volume adjustments in games will function correctly) :)

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Re: Official PSIO News and Development Thread

Post by Simplebit » June 5th, 2017, 3:34 am

thanks matt, will wait for the new release, appreciate your hard working. i did more test and found the V2.2.5 also fix "Dance Dance Revolution USA version", which doesn't work before, but Japanese version still freeze during game, also cd dump of Australia Version NFS High Stakes Holden HSV, it freezes at loading screen, if could also open a compatiblity issue for it.

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Re: Official PSIO News and Development Thread

Post by Matt » June 5th, 2017, 8:05 am

No problem.

Make sure none of these games have LibCrypt. Otherwise, please report them here.
We will then take a look into it :)

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Re: Official PSIO News and Development Thread

Post by Matt » June 7th, 2017, 10:43 am

New Menu System available:

Code: Select all

______________________________________________________________
   PSIO Menu System - Version 2.3, Build 0 (07/JUNE/2017)
  Copyright 2010-2017 Cybdyn Systems. All Rights Reserved.

                      http://ps-io.com/
--------------------------------------------------------------

  ======================================
  |~[Recent Changes from 2.2.5->2.3.0]~|
  ======================================
  - [Bug Fix] Timing adjustments for the SCPH-7502 (PU-22 boards).
  - [Bug Fix] Checking for hidden files is now included as part of the SD Card loading routines.
______________________________________________________________


New ARM firmware available:

Code: Select all

______________________________________________________________
         PSIO ARM Firmware - Version 2.4, Build 5.
  Copyright 2010-2017 Cybdyn Systems. All Rights Reserved.

                      http://ps-io.com/
--------------------------------------------------------------

  2.4.5
	- Reset glitch fixed.
	- "Grand Theft Auto" and "Ridge Racer Revolutions" fixed.
______________________________________________________________


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Re: Official PSIO News and Development Thread

Post by MateriaMind » June 7th, 2017, 5:41 pm

Was LibCrypt only used on PAL games as I've not run into any issues, nor have I ever had to patch a game to play? Also, these past couple updates have fixed some very minor issues in games like FF8's minor hitching when fighting Ultimecia or using quake magic. Awesome. They weren't big issues so I never bitched about them prior.

Also- what will the new ATV registers do once they are completed? What are the jobs of those is what I guess I'm asking? Thanks guys as always :D
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Re: Official PSIO News and Development Thread

Post by Matt » June 7th, 2017, 6:54 pm

I think some NTSC games used LibCrypt too. The new ATV register logic will support volume controlability. So for example, the volume sliders in games will work properly, and full fade-out effects will work.

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Re: Official PSIO News and Development Thread

Post by zredgemz » June 8th, 2017, 3:26 am

Nice.

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Re: Official PSIO News and Development Thread

Post by MateriaMind » June 8th, 2017, 5:37 am

Matt wrote:
June 7th, 2017, 6:54 pm
The new ATV register logic will support volume controlability. So for example, the volume sliders in games will work properly, and full fade-out effects will work.
Does this refer to the audio sampling sounding harsh in Castlevania Symphony of the Night? I recall that using the "nearest neighbor" re-sampling and you guys mentioning on JIRA that the XA decoding needs to be moved from the ARM to the FPGA. Or are these two totally different issues? That's it for my tedious questions, sorry. :oops:
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Re: Official PSIO News and Development Thread

Post by lord_raymon » June 8th, 2017, 7:41 am

Thank you very much!

I tested Overboard! and I can't adjust the music volume. In every slider position always the same music volume. FX slider seems to work OK.

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Re: Official PSIO News and Development Thread

Post by Matt » June 8th, 2017, 9:28 am

The XA quality can be fixed in the ARM, but we need to think of a better decoding algorithm. Otherwise, yes it can be moved to the FPGA. It's a bit of work, but we'll get it done. This will then fix the quality problem in 'Castlevania Symphony of the Night' :)

Ah, I love 'Overboard!'. Great multitap game. Yes the new ATV volume adjustments will fix that, as well as cross fading and fading out of the XA/CDDA channels. So for example, in 'Bust a Groove' when you actually pause a song, it should fade out, but instead it keeps playing and then mutes once it reaches 0 because at the moment we only check for 0 or 1. If it's 1, we set it full volume (0x7FF). Otherwise, 0 to mute it. This fixed 'Resident Evil' and the sound not muting in the games menu, but now we'll implement it properly :)

So, the current tasks we're working on are:
- Full ATV Volume Support,
- Better Quality XA Decoding Algorithm,
- Menu System Manual MULTI-DISC Disc Selection,
- Systems Console Automatic PPF (LibCrypt) Patching Option,
- Systems Console PS-EXE Loading,
- Systems Console CU2 Sheet Support,
- Better Switch Board Installation Guides,
- Worldwide Switch Board Installation Service Centres,
- SD Card Direct Memory Access without Polling,
- Possible Vib Ribbon Patch,
- New Fastboot Logic (to fix 'Disruptor' and 'Lifeforce Tenka').

Apart from the software side the hardware is moving forward. By that, the injection moulding stage is ready to go and we'll be running a test batch soon to only, and I repeat, ONLY the people who are first in the waiting list in the websites database. It's a first time production run, so we want to get the new assembly process right before opening fully to the public, so please don't email me asking to pre-order yet. When we've officially launched, it'll be on the website and if you've registered your email address on the website (so you're in the database) you'll be notified when we're ready.

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Re: Official PSIO News and Development Thread

Post by zredgemz » June 8th, 2017, 1:00 pm

Awesome, thank you for the update and road map.

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Re: Official PSIO News and Development Thread

Post by MateriaMind » June 8th, 2017, 4:31 pm

Matt wrote:
June 8th, 2017, 9:28 am
The XA quality can be fixed in the ARM, but we need to think of a better decoding algorithm. Otherwise, yes it can be moved to the FPGA. It's a bit of work, but we'll get it done. This will then fix the quality problem in 'Castlevania Symphony of the Night' :)

Ah, I love 'Overboard!'. Great multitap game. Yes the new ATV volume adjustments will fix that, as well as cross fading and fading out of the XA/CDDA channels. So for example, in 'Bust a Groove' when you actually pause a song, it should fade out, but instead it keeps playing and then mutes once it reaches 0 because at the moment we only check for 0 or 1. If it's 1, we set it full volume (0x7FF). Otherwise, 0 to mute it. This fixed 'Resident Evil' and the sound not muting in the games menu, but now we'll implement it properly :)

So, the current tasks we're working on are:
- Full ATV Volume Support,
- Better Quality XA Decoding Algorithm,
- Menu System Manual MULTI-DISC Disc Selection,
- Systems Console Automatic PPF (LibCrypt) Patching Option,
- Systems Console PS-EXE Loading,
- Systems Console CU2 Sheet Support,
- Better Switch Board Installation Guides,
- Worldwide Switch Board Installation Service Centres,
- SD Card Direct Memory Access without Polling,
- Possible Vib Ribbon Patch,
- New Fastboot Logic (to fix 'Disruptor' and 'Lifeforce Tenka').

Apart from the software side the hardware is moving forward. By that, the injection moulding stage is ready to go and we'll be running a test batch soon to only, and I repeat, ONLY the people who are first in the waiting list in the websites database. It's a first time production run, so we want to get the new assembly process right before opening fully to the public, so please don't email me asking to pre-order yet. When we've officially launched, it'll be on the website and if you've registered your email address on the website (so you're in the database) you'll be notified when we're ready.
Don't forget the disc swap with the opening and closing of the actual lid :P (I understand this is a minimal issue, just razzing you ;) )
"What is a man?!? A miserable little pile of secrets!"

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Re: Official PSIO News and Development Thread

Post by Matt » June 8th, 2017, 4:41 pm

The problem is that requires a hardware mod which we are trying to avoid. It's easier to just remove and insert the SD Card which is basically the same thing. You're still opening and closing something, but instead it's the CD-ROM door/lid, and most PSX titles aren't MULTI-DISC anyway, so it's a very minimal feature which will rarely get used.

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Re: Official PSIO News and Development Thread

Post by zredgemz » June 10th, 2017, 6:12 am

Forget my deleted post, i thought i got an email for a game being fixed that did not happen yet.

i am started testing the latest updates last night and so far everything is working fantastic, if anything that has been fixed has any issues i will file reports and update the testing thread. I am at 8 hours into testing.(not all at once)

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Re: Official PSIO News and Development Thread

Post by Matt » June 10th, 2017, 9:56 am

Best to send them directly to us: http://ps-io.com/problem/.
Otherwise we do overlook them and they don't get processed into JIRA.

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