Official PSIO News and Development Thread

Official Development, Research, Bug Fixes and Progress directly from Cybdyn Systems
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Matt
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Re: Official PSIO News and Development Thread

Post by Matt » April 19th, 2017, 11:54 pm

It is very annoying. I've been getting a few emails about it.
We're debugging it right now though trying to get the issue sorted.

We don't allow downgrading because we like to resolve the issues and move forward keeping everyone on the same firmware.

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Re: Official PSIO News and Development Thread

Post by Matt » April 20th, 2017, 1:28 am

The 3D Printed "Hi-Def Acrylate" PSIO case arrived today. I've confirmed that the case is up to our liking, and we're now ready for injection moulding :)

The bumps on the plastic are from the acrylate being tacked down on a table when it was 3D printed layer-by-layer. I could sand the plastic and spray paint it grey, but it's only a prototype used to see the dimensions and projection outcome as a pre-process to injection moulding. Injection moulding isn't cheap, so 3D printing is a fantastic method of "trying before buying" ;)

The case now uses a screwless design, meaning there are no screw holes on the back. Other improvements will be the use of in-mould labelling, higher quality ABS plastic and better texture/colour matching properties of the PlayStation 1 case.

[2D CAD Design (Measurements/Dimensions Withheld)]
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[Case Shot Top]
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Re: Official PSIO News and Development Thread

Post by zredgemz » April 20th, 2017, 3:06 am

This is good news, i have a thread on nintendoage and as soon as preorders open up i will update it.

I love helping promote great projects like this.

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Re: Official PSIO News and Development Thread

Post by Matt » April 20th, 2017, 5:11 am

Firmwares updated (solely fixes the fragmentation issue)...

Code: Select all

______________________________________________________________
           PSIO Menu System - Version 1.9, Build 51.
  Copyright 2010-2017 Cybdyn Systems. All Rights Reserved.

                      http://ps-io.com/
--------------------------------------------------------------

  ========================================
  |~[Recent Changes from 1.9.50->1.9.51]~|
  ========================================
  - ARM V2.4.1 firmware release version sync.
______________________________________________________________

Code: Select all

______________________________________________________________
         PSIO ARM Firmware - Version 2.4, Build 1.
  Copyright 2010-2017 Cybdyn Systems. All Rights Reserved.

                      http://ps-io.com/
--------------------------------------------------------------

  2.4.1
	- Fragmentation bug fixed.
______________________________________________________________

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Re: Official PSIO News and Development Thread

Post by keropi » April 20th, 2017, 8:46 am

^ awesome!

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Re: Official PSIO News and Development Thread

Post by Topcronos » April 20th, 2017, 9:50 am

Great news indeed thank you !

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Re: Official PSIO News and Development Thread

Post by tomx1080 » April 20th, 2017, 10:08 am

Great PSIO return to life :) and finally music return to Bloody Roar 2, but unfortunately screen shaking return to Carmageddon :(
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Re: Official PSIO News and Development Thread

Post by Matt » April 20th, 2017, 8:26 pm

Carmageddon looks fine to me. It's just how the game seems to be programmed.
I'll need a comparison video to show the differences in performance.

Game compatibility notes:
Jackie Chan Stuntmaster seems to be working: http://cybdyn-systems.com.au:82/browse/CSGC-80

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Re: Official PSIO News and Development Thread

Post by xamphear » April 21st, 2017, 12:53 am

Newest firmware seems to be working well. I tried a few games that had hitching/freezing issues in the past (FF8 for example) and they performed better than they ever have. Thanks to everyone who has worked on this project for all their hard work.

Next biggest issue for me is the moving of the XA decoding from ARM to FPGA to fix the bad audio in games like SOTN. Any ideas on when that might get prioritized?

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Re: Official PSIO News and Development Thread

Post by keropi » April 21st, 2017, 1:10 am

^ I have played the first 3-4 "stages" and did not notice anything BGM related, what is the issue with SOTN?

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Re: Official PSIO News and Development Thread

Post by xamphear » April 21st, 2017, 1:38 am

keropi wrote:
April 21st, 2017, 1:10 am
^ I have played the first 3-4 "stages" and did not notice anything BGM related, what is the issue with SOTN?
http://www.cybdyn-systems.com.au:82/pro ... dated+DESC

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Re: Official PSIO News and Development Thread

Post by Topcronos » April 21st, 2017, 2:20 am

xamphear wrote:
April 21st, 2017, 12:53 am
Next biggest issue for me is the moving of the XA decoding from ARM to FPGA to fix the bad audio in games like SOTN. Any ideas on when that might get prioritized?
What do you mean by "bad audio" ? bad quality or skipped/ignored tracks ?
I have been playing SOTN lately and I did not notice bad audio.
I can share details of the game image I am using if need be.

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Re: Official PSIO News and Development Thread

Post by xamphear » April 21st, 2017, 4:01 am

I linked the open ticket. Read it for info. There are even sample FLAC files if you want to A/B test.

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Re: Official PSIO News and Development Thread

Post by Matt » April 21st, 2017, 4:21 am

Moving the XA decoder from the ARM to the FPGA is the next stage of improving the firmware.
We are currently looking into fixing a potential SD Card bug which is why Parasite Eve 2 fails by SD but not by USB.

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Re: Official PSIO News and Development Thread

Post by Matt » April 23rd, 2017, 11:46 pm

In the next Menu System release, since it's a major update (V2.0), I've been working on adding/fixing:

- Added checking of the MENU.SYS file for SD Card swaps.
- If CD-ROM loading fails, an error is now displayed.
- Fixed a small bug in the 'first boot' procedures when selecting an audio track.
- Vibration for DUAL-SHOCK controllers Added.
- Multidisc titles have the option to select what disc to boot first.
- A 3D interactive controller is now shown during the first time boot intro (shows help on navigating the Menu System).

I may also add the selected first time boot music track selection to the burn-in timer event.

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Re: Official PSIO News and Development Thread

Post by fille1976 » April 24th, 2017, 12:06 am

keep up the good work matt,psio keeps getting better and better.

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Re: Official PSIO News and Development Thread

Post by MateriaMind » April 24th, 2017, 9:33 am

I do believe it's only a matter of time before the PSIO reaches 99.9% compatibility. A feature I'm waiting for the possibility of, is the opening and closing of the lid to cycle multi-disc titles.
"If you ask me, there's no happiness to be gained in death... no peace either. I'm leaving here alive."

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Re: Official PSIO News and Development Thread

Post by zredgemz » April 24th, 2017, 12:43 pm

Very true, i can not wait for the next version.

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Re: Official PSIO News and Development Thread

Post by Matt » April 27th, 2017, 7:14 am

MateriaMind wrote:
April 24th, 2017, 9:33 am
I do believe it's only a matter of time before the PSIO reaches 99.9% compatibility. A feature I'm waiting for the possibility of, is the opening and closing of the lid to cycle multi-disc titles.
That last game (0.1%) might end up being Vib Ribbon, but it should be fixable via a single wire ran to the PSIO Cartridge (it'll be a step added to the Switch Board guides as an additional but not required fix) :P.

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Re: Official PSIO News and Development Thread

Post by lord_raymon » April 27th, 2017, 8:07 am

Matt wrote:
April 27th, 2017, 7:14 am
MateriaMind wrote:
April 24th, 2017, 9:33 am
I do believe it's only a matter of time before the PSIO reaches 99.9% compatibility. A feature I'm waiting for the possibility of, is the opening and closing of the lid to cycle multi-disc titles.
That last game (0.1%) might end up being Vib Ribbon, but it should be fixable via a single wire ran to the PSIO Cartridge (it'll be a step added to the Switch Board guides as an additional but not required fix) :P.
I admire your intentions to reach 100% compatibility :clap Keep going guys :dance

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