Official PSIO News and Development Thread

Official Development, Research, Bug Fixes and Progress directly from Cybdyn Systems
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Matt
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Re: Official PSIO News and Development Thread

Post by Matt » April 11th, 2017, 4:56 pm

The fragmentation issue is now a bug. We're working on it and an update will be released again shortly.

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Re: Official PSIO News and Development Thread

Post by MeteK » April 11th, 2017, 6:40 pm

Ok, because i've tried transferring all games on another SD freshly formatted, and fragmentation probs are still here :/

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Re: Official PSIO News and Development Thread

Post by Matt » April 11th, 2017, 7:00 pm

MeteK wrote:
April 11th, 2017, 6:40 pm
Ok, because i've tried transferring all games on another SD freshly formatted, and fragmentation probs are still here :/
We're working on it :)

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Re: Official PSIO News and Development Thread

Post by Relikk » April 11th, 2017, 8:57 pm

I'm getting a weird colour bleed after this update that wasn't there before. Mainly on the white text, and anything white, in the PSIO menu and in-game. Anyone else got this?

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Re: Official PSIO News and Development Thread

Post by Matt » April 11th, 2017, 9:13 pm

Relikk wrote:
April 11th, 2017, 8:57 pm
I'm getting a weird colour bleed after this update that wasn't there before. Mainly on the white text, and anything white, in the PSIO menu and in-game. Anyone else got this?
Photo?

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Re: Official PSIO News and Development Thread

Post by Relikk » April 11th, 2017, 9:35 pm

My SCART splitter is being a knob. Disregard that. :oops: A bit weird that it was fine yesterday before updating, though.

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Re: Official PSIO News and Development Thread

Post by Lady Eklipse » April 12th, 2017, 6:51 am

The fragmentation issue has hit me as well.
The worst part about it is that it now tells "High Fragmentation" when I'm trying to start a game which was already there and was launched before without issues! There is 60% free space on the SD card and I've checked it with Defraggler - it showed 0 fragmented files!

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Re: Official PSIO News and Development Thread

Post by lord_raymon » April 12th, 2017, 8:30 am

Short test: FFIX + Tony Hawk and no fragmentation problems here.

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Re: Official PSIO News and Development Thread

Post by xamphear » April 12th, 2017, 8:45 am

None of the games on my SD card are working with the new firmware. Some give the fragmentation error, some say "No Image Found". They were all working fine as recently as just yesterday! :)

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Re: Official PSIO News and Development Thread

Post by Matt » April 12th, 2017, 3:19 pm

Yeah, it's a bug in the ARM firmware. We're working on it...

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Re: Official PSIO News and Development Thread

Post by chrisvg » April 13th, 2017, 9:22 pm

While this SDCard bug is a bit of a bummer, I gotta say that it has made me get off my arse and find a long USB cable and give the game streaming feature a try! After I got the hang of loading the menu first and then loading up an ISO (for those that haven't used it, this allows CD Audio to work), I was having a blast going through my collection via my PC.. It's a very impressive feature! :)

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Re: Official PSIO News and Development Thread

Post by waiwainl » April 18th, 2017, 12:16 am

chrisvg wrote:
April 13th, 2017, 9:22 pm
While this SDCard bug is a bit of a bummer, I gotta say that it has made me get off my arse and find a long USB cable and give the game streaming feature a try! After I got the hang of loading the menu first and then loading up an ISO (for those that haven't used it, this allows CD Audio to work), I was having a blast going through my collection via my PC.. It's a very impressive feature! :)
Just curious, do you notice any delay(s)?

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Re: Official PSIO News and Development Thread

Post by MateriaMind » April 18th, 2017, 6:22 am

I've noticed little 3-5 second delays when I play Final Fantasy 8. Game always resumes though and I've only had it crash on me once or twice. That's also with immense grinding in the beginning (which is irrelevant towards PSIO's functioning) and 12 hours into the game. Other than that- it works great and there are some delays only here and there. Very infrequent.
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Re: Official PSIO News and Development Thread

Post by Matt » April 18th, 2017, 6:52 am

This is by USB though, yes?

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Re: Official PSIO News and Development Thread

Post by MateriaMind » April 18th, 2017, 9:47 am

This is by SD Card. The slight hang ups only last 3-5 seconds and its when a battle first starts or is in the middle of just before a characters turn takes place. The music keeps playing uninterrupted, the screen freezes for that brief time and then resumes like nothing happened. It honestly is not a game breaking issue, nor does it happen frequent enough to really call it a dedicated "issue". I've also found that when I try to load FF8 initially, like everyone else has noticed- I get the HIGH FRAGMENTATION warning. But if I choose a game like FF7, let it display the cover art, then click back, then click FF8, FF8 loads no problem with no warning given.

As soon as this coming weekend hits I'll be testing a shit ton and updating my lists accordingly. I'll also PM you if I find any big issues or whatever. So far though, this recent update has proven a godsend and isn't really all that buggy save for the high fragmentation warning. Either way, up to this point, so far so good.
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Re: Official PSIO News and Development Thread

Post by MateriaMind » April 18th, 2017, 10:01 am

Anyone who is on the fence in regards to buying or keeping their PSIO- there have been humongous strides in game compatibility in the select firmware updates we've received up to this point in time; and already considerable progress has been made thus far. This thing has been a work in progress from the ground up and it's not over yet. Keep playing and testing!!!
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Re: Official PSIO News and Development Thread

Post by chrisvg » April 18th, 2017, 11:49 am

waiwainl wrote:
April 18th, 2017, 12:16 am
Just curious, do you notice any delay(s)?
Streaming over USB using the PSIO System Console on my PC, no delays at all that I've noticed. Everything I tried was pretty much flawless for me.

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Re: Official PSIO News and Development Thread

Post by kikujade » April 19th, 2017, 2:37 am

Matt wrote:
April 11th, 2017, 4:32 am
New ARM firmware and Menu System!

Recent game fixes listed here: http://www.cybdyn-systems.com.au:82/pro ... edrecently

Added to the FAQ: How compatible is PSIO with the PlayStation software library?
Out of all official 2,435 software titles, PSIO is so far 98.2% compatible.

Code: Select all

______________________________________________________________
         PSIO ARM Firmware - Version 2.4, Build 0.
  Copyright 2010-2017 Cybdyn Systems. All Rights Reserved.

                      http://ps-io.com/
--------------------------------------------------------------

  2.4.0
	- Sync fixes and additional pauses added
	  to fix certain command timing issues.
______________________________________________________________

Code: Select all

______________________________________________________________
           PSIO Menu System - Version 1.9, Build 50.
  Copyright 2010-2017 Cybdyn Systems. All Rights Reserved.

                      http://ps-io.com/
--------------------------------------------------------------

  ===================================
  |~[Recent Changes from 1.8->1.9]~|
  ===================================  
  - Fixed a bug in the quick sort routines where if more than 512 items were
    placed in the root of the SD Card and if it was re-inserted, the PlayStation
    would crash.
   
  - Fixed a bug in the "SYSTEM.CNF" parser routines where if no CNF sheet was
    defined, the Menu System would default to "CDROM:\PSX.EXE". However, the libs
    do not like using uppercase I/O names which would cause the actual executation
    to fail. It has now been changed to "cdrom:\PSX.EXE" which has solved this issue.
  
  - A warning now displays if no audio track is selected on the PSIO setup screen.
    This is to enusure that the user didn't make a mistake in the setup process.
	 
  - When selecting an audio track to play during the setup process of PSIO, the
    audio track currently playing will now flicker to avoid confusion as per what
    track is actually currently being played.
    ______________________________________________________________
I clicked on the list of games fixed from the main website, but it took me to an error screen. Can you post the fixed games here?
PS4s: CUH-2015A
Xbox360s: Corona
PS3s: CECH-2511A
PS2s: V6/SCPH-30001R, V7/SCPH-39001, V9/SCPH-50001
PS1s: SCPH-7501, SCPH-5501(3), SCPH-9001
Saturns: HST-0001 VA0
Gens: Genesis 2 VA3 (3)
Wiis: RVL-CPU-01
N64s: NUS-CPU-05, NUS-CPU-02
Snes: SHVC-CPU-01, SNS-CPU-GPM-01(2), SNS-CPU-GPM-02, SNS-CPU-1CHIP-01
Nes: AVS NES v2

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Re: Official PSIO News and Development Thread

Post by Matt » April 19th, 2017, 2:59 am

What error exactly?

No I can't post them here. It's part of a database.
If you go back a page or two you'll see most if not all of them posted by me anyway :)

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Re: Official PSIO News and Development Thread

Post by Topcronos » April 19th, 2017, 11:10 pm

Matt wrote:
April 12th, 2017, 3:19 pm
Yeah, it's a bug in the ARM firmware. We're working on it...
Thanks for letting us know. Any approximative ETA for fixing the ARM firmware ?
Alternatively, is there any workaround or possibility to downgrade ?

This "high fragmentation" / "no image found" bug is quite annoying. All games load at the end, we simply have to keep on trying 10 times sometime.

Keep up the good work as PSIO is a really great piece of hardware allowing us to remember the good old days :clap

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