Debug on PSIO

Request new features or ask for existing features to be fixed or updated
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Killer_Code
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Debug on PSIO

Post by Killer_Code » February 20th, 2015, 12:05 am

I'm new to this whole PSIO thing. When i saw that it will have debugging features i quickly decided that i'm going to get one :D. So my question is that will you include a software dedicated to the debugging feature?
It's not the amount of the ram. It's how you use it.

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Yuri
Cybdyn Systems
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Re: Debug on PSIO

Post by Yuri » February 20th, 2015, 5:36 pm

we didnt make yet any special app/code for debug features. but last i made, psio sourcing game images from pc by usb. so it makes easy to test images, possible to add feature send ps-exe.

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Killer_Code
Interested in PSXDEV
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Posts: 8
Joined: February 14th, 2015, 10:31 pm
I am a: Student
IRC: Killer_Code
Motto: Keep It Short & Simple
PlayStation Model: SCPH-7502
Steam: gofm308
Location: Hungary

Re: Debug on PSIO

Post by Killer_Code » February 21st, 2015, 1:55 am

Thanks for the reply! I'm looking forward to use this awesome device! Keep up the good work!
It's not the amount of the ram. It's how you use it.

AmiDog
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Re: Debug on PSIO

Post by AmiDog » January 19th, 2016, 1:54 am

I'm also really interested in replacing my aging Explorer FX + Caetla with something that doesn't require a parallel port. Has there been any progress made since last year?

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