In game reset feature

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Topcronos
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In game reset feature

Post by Topcronos » April 19th, 2017, 11:38 pm

Hi everybody,

If we can still suggest implementation of new features I would like to suggest an "In-Game reset feature" allowing to return to PSIO menu allowing a new title selection.
Yes I know I am lazzy and cannot get off my couch :mrgreen:

For those who know the IGR mod on SNES / Super Famicom, it is a really convenient feature allowing a hard reset from a combination of button pressed on the controller e.g. L2+R2+L1+R1+Select+Start.
Especially when using a ROM cart or PSIO holding several games.

Can PSIO even interact with the controller port from the parallel port ?

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Matt
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Re: In game reset feature

Post by Matt » April 20th, 2017, 9:15 pm

We have thought about a game reset method, and it can't be done via the parallel port. A hardware modification like the Switch Board would be required. It's something we may look into and sell in the future.

Topcronos
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Re: In game reset feature

Post by Topcronos » April 20th, 2017, 11:38 pm

Thanks Matt for your reply.

Although this truly optional I admit, to me this is almost a "must have" feature with Rom cart based system.
Meanwhile, I will investigate a cheap and alternative solution with this simple RF receiver from Adafruit :
It costs 5$, and works on 5V so it should be quite simple to implement. Only drawback is the use of an external keyfob.
Will report results once done.
Image

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Matt
Cybdyn Systems - Admin
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Re: In game reset feature

Post by Matt » April 20th, 2017, 11:54 pm

I was also thinking about making an RF module for the controllers too. I'll look into it all though when PSIO's production settles. One project at a time :D

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keropi
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Re: In game reset feature

Post by keropi » April 20th, 2017, 11:57 pm

Both will be welcomed upgrades! :clap

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