Official PSIO News and Development Thread

Official Development, Research, Bug Fixes and Progress directly from Cybdyn Systems
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Matt
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Re: Official PSIO News and Development Thread

Post by Matt » March 14th, 2017, 11:00 pm

keropi wrote:
March 14th, 2017, 10:53 pm
Did they pick up the packages yet or still "notified" ?
not a huge fan of DHL tbh though it varies from region to region ;)
Yes, they picked up the packages. They did them 2 days ago :)

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Re: Official PSIO News and Development Thread

Post by andy3020 » March 15th, 2017, 12:22 pm

do we know when the next lot of order will go on sale?

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Re: Official PSIO News and Development Thread

Post by Matt » March 15th, 2017, 5:28 pm

We're planning for mass production, and we're almost ready to go :)

This means, that we'll open up the orders to a limited run one last time as a pre-order since it will be our first production run and we want to make sure everything goes smoothly in a limited supply (it doesn't make sense yet to open orders without a limitation because if something goes wrong, we might have hundreds of customers complaining until issues are resolved). After we've become accustomed to the mass production assembly routines, PSIO will be available 24/7 in an endless supply.

I've mentioned before we are planning for August (both here and on Facebook), but we'll bump that up to a closer date. All information will be on the PSIO website when we are ready to go, so don't worry.

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Re: Official PSIO News and Development Thread

Post by Matt » March 16th, 2017, 4:28 am

Image
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PSIO_IMCD.png
(595.31 KiB) Not downloaded yet

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Re: Official PSIO News and Development Thread

Post by andy3020 » March 16th, 2017, 12:29 pm

Thanks matt for the replies I'm looking forward to getting one off these should.of when the Frist ever run was up and running when all the time.issue were in place. But since then the psio have came alone way with what you can do with it and the amounts of games that are working. Keep up the great work. Also I'm waiting on the Dreamcast io any updates on that ?

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Re: Official PSIO News and Development Thread

Post by Matt » March 18th, 2017, 1:22 am

andy3020 wrote:
March 16th, 2017, 12:29 pm
Thanks matt for the replies I'm looking forward to getting one off these should.of when the Frist ever run was up and running when all the time.issue were in place. But since then the psio have came alone way with what you can do with it and the amounts of games that are working. Keep up the great work. Also I'm waiting on the Dreamcast io any updates on that ?
The Dreamcast version (DCIO) is still in the works. We have a prototype, but we haven't published anything on it yet because we're entirely focused on PSIO. Hopefully by the end of this year I'd have put something together and will start focusing on DCIO once PSIO is self-sustained.

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Re: Official PSIO News and Development Thread

Post by zredgemz » March 18th, 2017, 11:59 am

Good to hear, the dreamcast needs some love too eventually. Any thing news related to FPGA firmware?

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Re: Official PSIO News and Development Thread

Post by Yuri » March 20th, 2017, 12:57 am

We're intending to improve the ARM firmware, but the next step will probably be to fix the "sync" issues...

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Re: Official PSIO News and Development Thread

Post by Matt » March 20th, 2017, 12:07 pm

New Menu System available:

Code: Select all

______________________________________________________________
           PSIO Menu System - Version 1.8, Build 209.
  Copyright 2010-2017 Cybdyn Systems. All Rights Reserved.

                      http://ps-io.com/
--------------------------------------------------------------

  ===================================
  |~[Recent Changes from 1.7->1.8]~|
  ===================================
  - Added the PlayStation's ROM version information to the 'System Information' window.
   
  - Improved the way new PSIO cartridges boot with new audio tracks and a smoother flow.
    If you would like to check it out, hold ["START" + "SELECT"] whilst your cartridge is
    booting to reset it to a brand new 'out of the box' state (WARINING: all settings and
    or preferences will be reset).
   
  - Fixed a major bug in the way PSIO was reset since if the user was attempting to reset
    the options data stored in PSIO's Flash ROM by holding "START" + "SELECT" on boot, some
    early PlayStation mainboards wouldn't even reset because the video mode would be locked
    still and this would actually crash the PlayStation. To fix this, the reset is now done
    before the GPU is setup to avoid crashing the early PU-8 mainboards that support NTSC mode,
    but crash entirely when attempting to enter PAL mode. This is a rare situation where PSIO
    may have been setup on a PAL system and was then later used on an NTSC console, but was
    locked into running in PAL mode which would crash the rare PU-8 mainboard since the system
    only supported NTSC mode, in which case, rendered the customers PSIO cartridge unusable and
    completely unresetable.

  ===================================
  |~[Recent Changes from 1.6->1.7]~|
  ===================================
  - Fixed a bug where 'Show filesizes' couldn't be saved.

  ===================================
  |~[Recent Changes from 1.5->1.6]~|
  ===================================
  - Updated dynamic memory allocation routines.
  - Changed 'USB Mode' to auto-detect and enable itself when PSIO is connected via USB.
  - Changed the 'Options Menu' to not show the equals sign anymore.
  - The 'Options Menu' no longer has the 'USB Mode' toggle option. It has been replaced with 'Show filesizes'.

  ===================================
  |~[Recent Changes from 1.4->1.5]~|
  ===================================
  - Added fragmentation checking.
  - Added menu list horizontal scrolling (hold the RIGHT directional button on menu elements containing an ellipsis to scroll).
  - Added CDDA/XA Mode file checking which allows users to override CDDA/XA mode settings per directory.
  - Fixed a bug in the ARM base version detection routines.
  - Added FPGA base version checking.

  ===================================
  |~[Recent Changes from 1.3->1.4]~|
  ===================================
  - Fixed a bug when more than 512 items on an SD Card would glitch the Menu System.
  - Fixed an ASCII case bug in the new alphabetical sorting algorithm.
  - Added a version checking system to ensure the Menu System matches the currently flashed ARM firmware.

  ===================================
  |~[Recent Changes from 1.2->1.3]~|
  ===================================
  - Rebooting can now be done from the Menu System when error 80000013 exists.
  - Fixed a bug that stopped "Chrono Cross" from working due to the CNF parsing its CNF incorrectly.
  - Fixed a bug where the 'Credits' for NTSC mode would freeze when finished.
  - The GPU renders 3D objects smoother with less jitter at a constant 30 frames per second for NTSC and 25 for PAL.
  - A huge performance increase was done to the font rendering, transparent polygon and scroll-box systems.
  - Fixed a bug in relation to lightgun mode where the "Load CD" text (and icon) were not blanked out correctly if "USB Mode" was enabled.
  - Added a confirmation message for when the options have been saved.
  - Fixed a serious bug with the burn-in timer, where if an SD Card was removed whilst it was displaying, the card change wasn't detected.
  - Added a 'Screen Adjustment' stage to the initial PSIO Menu Setup process.
  - Increased the folder limit from 256 items in the root directory to 512.
  - A huge performance increase was done to the alphabetical root directory sorting algorithm.

 ===================================
 |~[Recent Changes from 1.1->1.2]~|
 ===================================
  - Fixed a bug when in LightGun mode, the Menu System
    wouldn't sort the list alphabetically automatically
    when cancelling the game selection popup screen.

  - Credits video updated.

  - Fixed a bug where the LightGun could not
    close a "No Image Found" dialog window.

  - Fixed some serious problems in
    relation to the 'Burn-In Timer'.

 ====================================
  |~[Recent Changes from 1.0->1.1]~|
 ====================================
  Build 167:
  - Fixed a bug to do with the "MULTIDISC.LST" file not being found in some situations.

  Build 165:
  - Added a third option to the 'Select' window called "M-Disc" which displays the "MULTIDISC.LST" file contents (if present).
  - Removed some VRAM/SGRAM clearing for rendering the FBOOT V1.2 splash logo.
  - Fixed a bug where the "94' splash" option didn't change to the correct value on 'Reset to Default' from the 'Options'.
  - Fixed a bug where "CU2:" in 'Display' would display "Yes" after a controller reinsertion event should it have previously contained a true value.
  - Added Multi-Disc support (see "PSIO Systems Manual R2.0" for more information).
  - Added a dialog that says "No Image Found" on empty folder navigation.
  - Fixed a bug with 'Japanese Navigation' where it wasn't possible to save the settings.

 ====================================
 |~[Recent Changes from 1.7B->1.0]~|
 ====================================
  - Removed the version and build numbers from the header.
  - Added a dialog to the options 'Reset to Default' selection.
  - Added 'KONAMI Justifier' lightgun support.
  - Updated all Copyrights to 2016 (including all STR videos).
  - Moved out of BETA.

______________________________________________________________

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Re: Official PSIO News and Development Thread

Post by MeteK » March 20th, 2017, 10:36 pm

Thanks.

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Re: Official PSIO News and Development Thread

Post by zredgemz » March 22nd, 2017, 10:58 am

I will be logging in more often once i am done helping promote a independent developed sega genesis game, i want to try out the menu after reading about the update for it. The moment an FPGA update come's out, you can count on me to spend many hour's testing as many game's as i have done before.

Thank you guy's for your hard work on this project.

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Re: Official PSIO News and Development Thread

Post by Matt » March 22nd, 2017, 11:23 am

zredgemz wrote:
March 22nd, 2017, 10:58 am
I will be logging in more often once i am done helping promote a independent developed sega genesis game...
Tanglewood?

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Re: Official PSIO News and Development Thread

Post by zredgemz » March 22nd, 2017, 12:16 pm

Paprium.

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Re: Official PSIO News and Development Thread

Post by Matt » March 22nd, 2017, 1:49 pm

Whoa that looks amazing! Hats off to the programmer on that one. I'd love to grab a copy.

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Re: Official PSIO News and Development Thread

Post by zredgemz » March 22nd, 2017, 1:56 pm

I will send you a pm when it hit's, the 28th look's like the new trailer drop and pre order's.

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Re: Official PSIO News and Development Thread

Post by Matt » March 22nd, 2017, 2:04 pm

Excellent. Thank you for that :)

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Re: Official PSIO News and Development Thread

Post by keropi » March 24th, 2017, 6:54 pm

wow that DOES look amazing, like almost all WM stuff. I'll keep my eye on it, never regretted getting Pier Solar and I suspect the same will happen here :) thanks for the OT heads-up!

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Re: Official PSIO News and Development Thread

Post by Matt » March 31st, 2017, 4:53 pm

Just realised this topic was locked. Fixed that now ;)
A new Systems Manual has been released. Revision 2.5.

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Re: Official PSIO News and Development Thread

Post by MateriaMind » April 3rd, 2017, 6:58 pm

Why do games like Final Fantasy VIII, Chrono Cross etc skip when it comes to FMV's? Just curious? Is this the "sync issues" Yuri mentioned???
"If you ask me, there's no happiness to be gained in death... no peace either. I'm leaving here alive."

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Re: Official PSIO News and Development Thread

Post by Matt » April 3rd, 2017, 11:41 pm

Yes. We actually don't know exactly why they are skipping and what the programmers did, but it's most likely because of sync issue with the CD-ROM controller. We are looking into it however and trying to debug why it happens. This is also why Parasite Eve 2 lags and then crashes entirely (it's much rarer now though, but it still does happen).

A dedicated debug board is actually being made by Yuri to diagnose this issue further. Photos soon.

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