Official PSIO News and Development Thread

Official Development, Research, Bug Fixes and Progress directly from Cybdyn Systems
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MateriaMind
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Re: Official PSIO News and Development Thread

Post by MateriaMind » November 7th, 2016, 4:42 am

I can't help but be reminded of those tacky "I'm a mac and I'm a PC" commercials.
"What is a man?!? A miserable little pile of secrets!"

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Re: Official PSIO News and Development Thread

Post by aloram » November 7th, 2016, 1:09 pm

I'm still having issues when using the PSIO with games I added to my SD card from my Mac, even though BlueHarvest is removing the Mac junk files. I guess I'll have to stop using the Mac for anything PSIO-related, and hopefully that will solve everything. BlueHarvest helped to solve an issue with two games not appearing the menu, but it's not preventing these other problems I'm having. I'll try to only use my PC when I move games to my SD card, and hopefully that will solve the problem.

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Re: Official PSIO News and Development Thread

Post by lechuck333 » November 11th, 2016, 1:29 am

I got my PSIO last night. Waited 6 years for that moment. Did not disappoint. Played some Crash Bandicoot last night and loved every second of it. Amazing. Didn't upgrade the firmware until I hear exactly what works and what doesn't.

Either way, thank you everyone involved for that moment.

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Re: Official PSIO News and Development Thread

Post by Matt » November 11th, 2016, 11:24 am

lechuck333 wrote:I got my PSIO last night. Waited 6 years for that moment. Did not disappoint. Played some Crash Bandicoot last night and loved every second of it. Amazing. Didn't upgrade the firmware until I hear exactly what works and what doesn't.

Either way, thank you everyone involved for that moment.
Good to hear you enjoyed it! A lot of effort has gone into it by Cybdyn and I :)

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Re: Official PSIO News and Development Thread

Post by citrus3000psi » November 15th, 2016, 1:26 am

Got my PSIO over the weekend, Everything working great!

Image

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Re: Official PSIO News and Development Thread

Post by Matt » November 15th, 2016, 10:59 am

That's another way to place the Switch Board on a PU-20, but those CI and CE lines are too long, and CE looks like it's under a little bit of stress. Plus, you've covered the ground copper point on the right side of the Switch Board PCB with two wires. Like the install guide says, you're not supposed to cover these. I'd seriously move them.

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Re: Official PSIO News and Development Thread

Post by citrus3000psi » November 16th, 2016, 12:53 am

Matt wrote:That's another way to place the Switch Board on a PU-20, but those CI and CE lines are too long, and CE looks like it's under a little bit of stress. Plus, you've covered the ground copper point on the right side of the Switch Board PCB with two wires. Like the install guide says, you're not supposed to cover these. I'd seriously move them.
CE isn't under stress, you can see the bend it makes right before going to the switch board. If it was under stress that bend wouldn't be there. They may be too long, but it works at this length. As for the ground plates, you are right totally missed that, I'll move those two wires so that go around it.

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Re: Official PSIO News and Development Thread

Post by hyrulebr » November 19th, 2016, 11:31 am

citrus3000psi wrote:Got my PSIO over the weekend, Everything working great!
Welcome board Citrus3000psi! :D

Your assembler forum posts about USB-GDROM and Dreamcast Pico PSU helped me a lot. Thanks!

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Re: Official PSIO News and Development Thread

Post by Matt » December 13th, 2016, 9:40 pm

New FPGA, ARM and Menu System as well as an updated Systems Manual are now available.

FPGA:

Code: Select all

______________________________________________________________
            PSIO FPGA Firmware - DBF9 11/12/2016.
  Copyright 2010-2015 Cybdyn Systems. All Rights Reserved.

                      http://ps-io.com/
--------------------------------------------------------------

  [BBF9] 11/12/2016
	- Fixed a serious bug in the new CD-ROM buffering
	  algorithm which broke many games.
______________________________________________________________
ARM:

Code: Select all

______________________________________________________________
         PSIO ARM Firmware - Version 2.3, Build 23.
  Copyright 2010-2016 Cybdyn Systems. All Rights Reserved.

                      http://ps-io.com/
--------------------------------------------------------------

  2.3.23
	- Primary logic cleaned up.
	- CD-ROM buffering logic changed.
	- Fragmentation checking fixed.
	- Timing changes.
______________________________________________________________
Menu System:

Code: Select all

========================================
|~[Recent Changes from 1.4.22->1.5.75]~|
========================================
	- Added fragmentation checking.
	- Added menu list horizontal scrolling (hold the RIGHT directional button on menu elements containing an ellipsis to scroll).
	- Added CDDA/XA Mode file checking which allows users to override CDDA/XA mode settings per directory.
	- Fixed a bug in the ARM base version detection routines.
	- Added FPGA base version checking.


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Re: Official PSIO News and Development Thread

Post by zredgemz » December 14th, 2016, 3:23 am

Gonna have a long week now, thanks for the update.

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Re: Official PSIO News and Development Thread

Post by fille1976 » December 14th, 2016, 7:51 am

thx,just updated,everything went fine.

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Re: Official PSIO News and Development Thread

Post by lord_raymon » December 14th, 2016, 7:55 am

Thanks! I will check it ASAP.

Did you noticed guys that redump website is down or something? I can't get in.

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Re: Official PSIO News and Development Thread

Post by MateriaMind » December 14th, 2016, 7:57 am

I guess I'll kiss what free time I have left goodbye :lol: Well, zredgemz- let's get down to business :dance
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Re: Official PSIO News and Development Thread

Post by Matt » December 14th, 2016, 4:19 pm

Yeah ReDump is down. Don't know why.
Just use the Internet Archives to view it :)

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Re: Official PSIO News and Development Thread

Post by MateriaMind » December 15th, 2016, 7:01 am

I wonder if REDUMP is down due to the internet takeover by the U.N.? Since this would be considered I'm sure as a means of software copyright infringement bullshit.
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Re: Official PSIO News and Development Thread

Post by MateriaMind » December 15th, 2016, 12:02 pm

Upon further reading of the comments made in JIRA for games under review, it seems that SquareSoft and Naughty Dog really specialized and exemplified themselves when it came down to programming for the PlayStation. Damn, I wish I knew how to code, understand and write software/ firmware.
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Re: Official PSIO News and Development Thread

Post by Matt » December 18th, 2016, 5:07 pm

New Systems Console available.

Code: Select all

______________________________________________________________
             PSIO Systems Console - Version 1.8B.
  Copyright 2015-2016 Cybdyn Systems. All Rights Reserved.

                      http://ps-io.com/
--------------------------------------------------------------

 ====================================
 |~[Recent Changes from 1.7B->1.8B]~|
 ====================================
 - Fixed the 'Ready' label to now truncate with an ellipsis.
 - The CU2 sheet output now contains line feeds and line returns (ASCII 0x0D and 0x0A).
 - Removed the annoying warning popup message and placed it inside the program as a textbox.
 - Removed unnecessary warnings from the log.
______________________________________________________________

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Re: Official PSIO News and Development Thread

Post by MateriaMind » December 19th, 2016, 11:03 am

Matt wrote: - The CU2 sheet output now contains line feeds and line returns (ASCII 0x0D and 0x0A).
Does this impact performance of games with CDDA if CU2's are redone/ remade using this updated Systems Console?
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Re: Official PSIO News and Development Thread

Post by Matt » December 19th, 2016, 5:13 pm

MateriaMind wrote:
Matt wrote: - The CU2 sheet output now contains line feeds and line returns (ASCII 0x0D and 0x0A).
Does this impact performance of games with CDDA if CU2's are redone/ remade using this updated Systems Console?
No. It just makes them easier to read in notepad.

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Re: Official PSIO News and Development Thread

Post by zredgemz » December 21st, 2016, 4:20 pm

I am gald you have the keys to keep going without restarting, definitely going to save time on development.

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