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Old school games when they were unique and limited by hardware. That's when developer creativity shines through. For example- Silent Hill's fog was only conceived through the PS1's limited abilities to show so much area at once. Now it's just an expected facet and taken for granted.
February 26th, 2014, 10:04 pm
Today, 8:58 am
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Official PSIO News and Development Thread
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"What is a man?!? A miserable little pile of secrets!"
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